A note on the hunter if you want to play a more werewolf friendly game.

The wolfblooded feat in Blood of the wolf can go a long way to mitigation of lunacy. A hunter with wolfblooded 3 and 8 willpower does not suffer lunacy except for strange cases. It also removes "the herd must not know" issues as such a wolfblooded person is not considered the herd by most packs.

Also the fifth dot of that merit would be very helpful for survival. It doubles your healing rate for lethal and bashing wounds. Take this AND fast healing and you are looking at healing 2 lethal wounds a day and a bashing wound every 3.5 min. You would recover from agg damage faster than the werewolf in fact (every 3.5 days).

For the vampires I have an idea for daytime. Don't make them suffer woulds from daylight, just make it a masquerade violation. After all it is a major violation if every time you walk into the sunlight you look like a disco ball.