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Thread: [4E] Keep on the Shadowfell - IC

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    Ogre in the Playground
     
    AssassinGuy

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    Default Re: [4E] Keep on the Shadowfell - IC

    Draziw hurls a bolt of arcane energy at one of the kobolds and manages to injure it before advancing closer to attempt to shove it back, his second attack does not strike true. One of the kobolds emerges from the back of the chamber and bolsters its allies before missing with its own arcane strike against Dawn.

    Crunch:
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    Draziw hits Q2 with magic missile, misses with thunderwave.

    W: Move: to I25
    Minor: Incite Faith
    -- Q2 Shifts to D16
    -- T13 Shifts to H16
    -- Q3 Shifts to A17
    -- T14 Shifts to B18
    -- T15 Shifts to F19
    -- T17 Shifts to D21
    -- T19 Shifts to K18
    Standard: Energy Orb at Dawn @ 9 vs Ref, miss

    D2: Move: to a square you can't see

    D3: Move: to a square you can't see
    Standard: Move to a square you can't see

    T: All Delay

    Valandil is up and Kourni is on Delay.


    Initiave :
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    Round : 6
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    T: 18 DELAY
    S: 18
    Kourni: 13 DELAY
    Valandil: 7 <-----------Active Player
    Dawn: 17
    I: 6
    Crane: 5
    Thyrn: 3


    Monsters status :
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    (E4) – Q1 : DEAD
    (K6)—D1: DEAD
    (M13)—S1: DEAD
    (H6)—T1:DEAD
    (D19)—T2:
    (L6)—T3:DEAD
    (L9)—T4:DEAD
    (I6)—T5: DEAD
    (L5)—T6:DEAD
    (K5)—T7:DEAD
    (J4)—T8:DEAD
    (D0)—T9:DEAD
    (L7)—T10:DEAD
    (D20)—T11:DEAD
    (F16)—T12:
    (--)—T13:
    (B18)—T14:
    (F19)—T15:
    (--)—T16:
    (D21)—T17:
    (--)—T18:
    (K18)—T19:
    (--)—T20:
    (D16)–Q2: BLOODIED
    (A17)–Q3:
    (A15)–Q4:DEAD
    (--)-D2:
    (--)-D3:
    (I25)-W:
    (--)-I:


    Players Status
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    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)


    Combat Map :
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    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-08 at 06:25 PM.