View Single Post

Thread: [4E] Keep on the Shadowfell - IC

  1. - Top - End - #315
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Sep 2010
    Location
    Atlantic Stand Time
    Gender
    Male

    Default Re: [4E] Keep on the Shadowfell - IC

    Valandil continues to call on his god to keep protecting his allies while managing to continue the barage against one of the kobolds.

    Crunch:
    Spoiler
    Show
    Valandil moves, and misses with both attacks, Q2 gets partial cover from the cave wall for a -2 to both attacks.

    Dawn is up and Kourni is on Delay.
    Note: The map has not been updated.


    Initiave :
    Spoiler
    Show
    Round : 6
    Q: 24
    Draziw: 22
    W: 22
    D: 20
    T: 18 DELAY
    S: 18
    Kourni: 13 DELAY
    Valandil: 7
    Dawn: 17 <-----------Active Player
    I: 6
    Crane: 5
    Thyrn: 3


    Monsters status :
    Spoiler
    Show

    (E4) – Q1 : DEAD
    (K6)—D1: DEAD
    (M13)—S1: DEAD
    (H6)—T1:DEAD
    (D19)—T2:
    (L6)—T3:DEAD
    (L9)—T4:DEAD
    (I6)—T5: DEAD
    (L5)—T6:DEAD
    (K5)—T7:DEAD
    (J4)—T8:DEAD
    (D0)—T9:DEAD
    (L7)—T10:DEAD
    (D20)—T11:DEAD
    (F16)—T12:
    (--)—T13:
    (B18)—T14:
    (F19)—T15:
    (--)—T16:
    (D21)—T17:
    (--)—T18:
    (K18)—T19:
    (--)—T20:
    (D16)–Q2: BLOODIED
    (A17)–Q3:
    (A15)–Q4:DEAD
    (--)-D2:
    (--)-D3:
    (I25)-W:
    (--)-I:


    Players Status
    Spoiler
    Show
    (B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)

    (B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)

    (A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)

    (I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)

    (J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)

    (B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)


    Combat Map :
    Spoiler
    Show

    Combat Map
    Illumination: Bright Light
    Trees: Do not hamper movement but do provide cover
    River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
    Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
    Sacred Circle: Unknown
    Last edited by Gillric; 2012-01-09 at 08:30 AM.