Originally Posted by
Eldan
Someone mentioned that feats should be numerical and passive things, and class powers new abilities.
I couldn't disagree more. Feats that are "+2 to damage" or "+3 to a skill" bore me. It's just bigger numbers, it's not anything new.
To me, the difference is that class abilities are only open to one class, while feats are open to everyone. Which means that a lot of things that are feats in D&D should really be class powers: if only fighters or people with turn undead or arcane casters can take a certain feat, make it a class power, not a feat.
A good feat, to me, should give a new ability that is open to every class, and not too tightly linked to an archetype. That's all.