The Moathouse: Planting 10, Late Evening

Tell gets in the moathouse without a problem. After exploring what appears to be an abandonded dungeon level, Tell finds that the team is camping out in the cave at the end of the secondary tunnel. There is a temporary standoff with suspicious Badgers (( not going to play it in the interest of speeding things along )), but Ricar and Bellamin vouch for Tell.

The team informs Tell that just as they were ready to bring Kevril up, these other folks arrived at the Moathouse. A fight broke out. Several of the Badgers and Bellamin were injured, but after they killed one of the intruders, the intruders retreated. Unsure of how many of these intruders there are, they retreated to the cave and are left with no way to transport Kevril, as the intruders have the wagon.