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Thread: The Mage Slayer (3.5 PrC, PEACH)

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    Default The Mage Slayer (3.5 PrC, PEACH)

    Author's Note: This class is unfair. I acknowledge that it is unfair. However, if you really want a melee class that can stand up to a caster, you can't play by any sort of rules that WotC has put out. So with that in mind, please critique carefully, and try to assist me in balancing this in a way that will still keep the mage slayer ahead of the caster.

    The Mage Slayer



    Prerequisites: In order to become a mage slayer, you must meet the following prerequisites:

    Base Attack Bonus: +7
    Skills: Spellcraft 6 ranks
    Special: Must not be able to cast spells or use spell-like abilities. The Mage Slayer's Will class feature is an exception to this restriction.

    HD: d10
    Class Skills: A mage slayer's class skills are Concentration, Craft, Intimidate, Knowledge (Arcana), Knowledge (The Planes), Knowledge (Religion), Listen, Profession, Sense Motive, Spellcraft, and Spot.
    Skill Points: 4+Int per level

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +2
    |
    +2
    |Time Stands Still, Action Without Consequence

    2nd|
    +2
    |
    +3
    |
    +3
    |
    +3
    |Supreme Resistance, Mundane Aegis

    3rd|
    +3
    |
    +3
    |
    +3
    |
    +3
    |Sonic Blade

    4th|
    +4
    |
    +4
    |
    +4
    |
    +4
    |Mage Stalker

    5th|
    +5
    |
    +4
    |
    +4
    |
    +4
    |Mage Slayer's Clarity

    6th|
    +6
    |
    +5
    |
    +5
    |
    +5
    |Mage Slayer's Determination

    7th|
    +7
    |
    +5
    |
    +5
    |
    +5
    |Mage Slayer's Will

    8th|
    +8
    |
    +6
    |
    +6
    |
    +6
    |Tenacity of the Slayer

    9th|
    +9
    |
    +6
    |
    +6
    |
    +6
    |Cancel

    10th|
    +10
    |
    +7
    |
    +7
    |
    +7
    |Aura of Mundane Order
    [/table]

    Class Features: The following are the class features for the mage slayer:

    Weapon and Armor Proficiency: The mage slayer is proficient with all simple and martial weapons, as well as light, medium, and heavy armor, and all shields, including tower shields.

    Time Stands Still (Ex): A mage slayer is able to alter the very flow of time, to ensure no annoying interruptions. No creature can interrupt the mage slayer's turn with an immediate action. This ability may be suppressed or resumed as a free action.

    Action Without Consequence (Ex): A mage slayer can attack a mage freely, without worrying about unnecessary responses. A mage slayer's actions and the results of those actions (both direct and indirect) can never trigger a contingent effect. Examples would be "I am targeted by a melee attack" or "I take damage". If a mage slayer attacked and dealt damage to a mage who had a contingent spell effect in place with that trigger, it would not activate.

    Supreme Resistance (Ex): A mage slayer's ability to shrug off magic is almost golem-like. Starting at level 2, the mage slayer receives a bonus to all his saving throws against spells and spell-like abilities equal to his character level, and any time he succeeds a saving throw against a spell or spell-like ability with a Half or Partial effect, he instead takes no effect.

    Mundane Aegis (Ex): A mage slayer is a shield against the world, he protects them all from magic. And so he himself can absorb the magic and obliterate it. Beginning at 2nd level, a mage slayer gains spell resistance equal to 30+his character level. Any time a spellcaster fails to penetrate the mage slayer's spell resistance, the entire spell fails (for example, if the mage slayer and his allies were clustered together and targeted with a fireball effect, and the wizard failed to penetrate the mage slayer's spell resistance, the fireball effect would fail and none of his allies would be affected either). The mage slayer may suppress or resume his spell resistance as a free action or as an immediate action.

    Sonic Blade (Ex): At 3rd level and higher, a mage slayer is able to attack all creatures in a 120' line with his sword. This attack is treated as a melee attack, except there is no attack roll. All creatures in the 120' line are allowed a Reflex saving throw (DC 10+1/2 the mage slayer's character level+his Strength modifier) for half damage. The damage of the attack is equal to the mage slayer's normal damage for the weapon he is wielding, rolled once and applied to each creature. This ability can be used as either a standard action attack or a full-round attack. The mage slayer can use this ability at will. Despite the name, this is not a [sonic] effect. The attack deals damage of the same type as the weapon, and is subject to damage reduction and regeneration, as normal.

    Mage Stalker (Su): Starting at 4th level, a mage slayer is able to teleport at will. As a move action, the mage slayer may teleport up to 100 ft, +10 ft per character level.

    Mage Slayer's Clarity (Ex): A mage slayer's eyes are not easily fooled. Beginning at 5th level, the mage slayer continuously ignores illusions and false shapes, and other similar effects. He enjoys the benefits of a continuous extraordinary true seeing effect. He may suppress or resume this ability as a free action or an immediate action.

    Mage Slayer's Determination (Ex): Starting at 6th level, a mage slayer is permanently affected by a continuous extraordinary mindblank effect. This ability may be suppressed or resumed as a free action or an immediate action.

    Mage Slayer's Will (Sp): Starting at 7th level, a mage slayer is able to cast disjunction, as the spell, as a spell-like ability at will, with a caster level equal to his character level. A creature that is affected by the mage slayer's disjunction ability is unable to cast a spell, use a spell-like ability, activate a magic item, or resume a supernatural effect during its next round. This ability has no effect on the mage slayer's Aura of Mundane Order, and cannot dispel or suppress it.

    Tenacity of the Slayer (Ex): Beginning at 8th level, a mage slayer gains regeneration 10. All types of weapon damage deal lethal damage to the mage slayer (but not weaponlike spells).

    Cancel (Ex): Starting at 9th level, a mage slayer may automatically counterspell a spell that the mage slayer successfully identifies as it is being cast with the Spellcraft skill (or a ring of spell battle). The mage slayer may use this ability as an immediate action, once per day per class level.

    Aura of Mundane Order (Ex): Beginning at 10th level, a mage slayer projects an antimagic field, as the spell, with a radius of 1 mile/character level. The mage slayer may suppress or resume this ability as a free action or an immediate action. The mage slayer and his equipment are not affected by his Aura of Mundane Order. This is an extraordinary ability.
    Last edited by NeoSeraphi; 2012-02-11 at 11:10 PM.