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Thread: Final Fantasy d6 Homebrew

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    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2011

    Default Re: Final Fantasy d6 Homebrew

    something I've been working on for a few days since I decided to DM a game of FFD6. not sure if it'll be used, but twas fun

    Materia – an in-depth system.

    Materia are orbs of condensed lifestream energy that grant supernatural powers to those that hold them, leting even normal humans perform feats of an extraordinary nature, such as letting a man who has held nothing but a blade their entire life unleash a ball of fire at will, or letting a wizened old scholar wield a sword with the skill and speed of the aforementioned warrior.

    Equipping Materia

    Materia is equipped as part of a characters weapon and armour. A character can equip as many pieces of Materia as the tier of the item it is equipped as part of. For example, if Kyle, a fighter, has a tier 3 weapon and tier 2 armour, he can equip up to 5 pieces of Materia.

    Some Materia function differently when equipped in weapons compared to armour, and vice versa

    Materia Tiers and Evolution

    As with equipment and spells, Materia is split into separate levels, called Tiers. The Tier of the Materia determine it's effectiveness (see mateira types below for more information). The tiers range from 1 to 5, with 1 being the weakest and 5 being the strongest

    Materia grows and expands with use, gaining experience at the same rate as characters so long as it is equipped. Whenever a Piece of Materia reaches 25 EXP, it evolves to the next tier of effectiveness, with the effects changing accordingly.

    Some Materia. However, are limited in what tiers they can access. This is most common for magic and summoning materia, though some others are limited as well. Some Materia will also have Tiers that are effectively empty, granting no bonuses.

    Types of Materia

    There are six main types of Materia available; Magic, Summoning, Ability, Support and Attribute. Every piece of Materia falls under one of these six categories. The category determines how it evolves, and whether the bonus conferred upon the player is passive or activated

    Magic Materia
    Effect
    Magic Materia allows the character to cast the contained spell or spells, as if they had then as an innate ability. If the character had no MP, they instead count as having MP of 2/level. The tier of the Materia is equal to the tier of the highest level spell. Blue Magic of tier 2 is a tier 3 level ability, and blue magic of tier 3 is a tier 5 level ability

    The Character cannot use innate magic y equiping Materia, they must have at least some magic themselves.

    Evolution When going up a level, the Materia gains a new spell, so long as that spell has one or more of it's previous spells as it's prerequisites. This spell must be of the Materia's new tier. For example, a Fire Materia could gain Fira and Firaga by leveling up, but it could not go fire, then thundara, then wateraga, nor could it go Fire to Ultima in one level.
    If there are no spells where the Materia meets the prerequisites for, then it will stop gaining experience.
    Materia purchased at a tier do not have spells of a lower level, only one spells of the purchased tier (for example, a tier 2 fira Materia would just have fira)

    Summoning Materia
    Effect
    Summoning Mateira allows the character to summon the contained Eidolon as though they had selected it through the Eidolon Shared Ability. The character must still pay destiny to summon it. The Tier of the Mateira is identical to the tier of the contained Eidolon to begin with, though this can improve

    Eidolon's from Summoning Materia do not grant destiny

    Evolution
    Summon Materia that increases in level increases the effective rank of the contained Eidolon by 1. The Eidolon's multipliers on it's abilities increases by 1 as well, and it gains access to any spells of it's new tier it meets the prerequisites for.

    Ability Materia
    Effect
    Ability Materia grants the character access to job abilities, being the condensed experience of fallen warriors absored into the life stream. Shared Job Abilities are tier 2, whereas non-shared job abilities are tier 3. A character must be able to select the job ability normally to gain any benefits from an ability materia, though they can ignore normal prerequisites. A character cannot get a mount or a vehicle through Ability Materia
    Epic abilities are tier 4, and replace the characters previous one whilst equiped
    and Innate abilities are Tier 5. This cannot be used to grant magic to people by an innate ability that does so, such as a black mages black magic

    Evolution
    Ability Materia does not evolve. It is always at it's standard tier

    Attribute Materia
    Effect
    Attribute Materia enhances the physical abilities of the character, or grants them deeper skills or Mana pools, or enhanced speed or health. There are three types of Attribute Materia; greater, main and secondary

    Greater grant a bonus equal to ½ their tier, rounding down, and have a minimum tier of 3. Greater Attributes are MP per level and HP per level, ACC and EVA
    Main grant a bonus equal to their tier. Main Attributes are Strength, Dex, Vit, Int, Spr
    Secondary grant a bonus equal to twice their tier. Secondary attributes are all skills

    Evolution
    See above

    Support Materia
    Effect
    Each support Materia is an individual Materia, with an unique effect.

    All Materia
    As a slow action, the character can change any ability they know to target Group. This can be done a numer of times per battle equal to the Materia's Tier

    Elemental Materia
    Select one magic Materia with an element equipped in the same piece of equipment. If the piece of equipment is armour, then the character has a resistance to that element equal to the materia's tier * 20%. If equipped on a weapon, then the weapon has elemental strike for the appropriate element, and it's tier is at least the tier of the materia

    Added Effect
    Select one magic Materia that can inflict a status effect equipped in the same piece of equipment. If the piece of equipment is armour, then the character has a resistance to that status effect equal to the Mateira's tier * 20%. If equipped on a weapon, then the weapon has status touch for the appropriate status, and it's tier is at least the tier of the Materia

    Counter
    the equipper has a chance to counter any physical attack equal to materia tier * 10%. They counter with any close range physical attack they posses (counts as a use if the ability has limited uses)

    Magic Counter
    the equipper has a chance to counter any magic attack equal to tier * 10%. They counter with the same spell, even if they do not know it, so long as they have enough MP to cast it. This costs MP

    Long Range
    The equiper can use any short range ability they possess as a medium range ability as a slow action. If the materia is at least tier 2, then they can use any medium range ability as a long range ability. If the materia is tier 3, then using short range as medium range does not change the cast time, and if the materia is tier 4, then enhancing the range never changes the action time. Tier 5 makes all abilities long ranged.

    Materia Price
    Materia, due to it's wondrous powers, is anything but cheap.

    Tier 1: 500 gill
    Tier 2: 1200 gill
    Tier 3: 7000 gill
    Tier 4: 15000 gill
    Tier 5: not for sale. Must be found/evolved.

    UPDATED: fixed a little bit of wording, and moved eva/acc to greater rather than secondary because I forgot they where effectivly 1/3 the relevant attribute, not the who attribute

    also, no longer stealing other peoples job abilities.
    Last edited by BlackestOfMages; 2012-02-15 at 08:08 AM.