Originally Posted by
RickGriffin
I don't think the problem is that D&D TRIES to have an absolute moral divide, even so far as to have game mechanics dependent upon it. But any in-game attempt to determine what's right and wrong within the grey area falls to DM fiat, and when the DM is making a decision on whether something done constitutes as Good or Evil, he is actually making something fairly close to a decision on real-world morality IF he has not codified the rules of Good and Evil beforehand.