1. - Top - End - #93
    Bugbear in the Playground
    Join Date
    Mar 2011
    Location
    Arse end of nowhere, UK
    Gender
    Male

    Default Re: Telekineticist (3.5 D&D, PEACH)<-really, you should.

    Editor's note!!!
    Mind's Eye isn't listed on the table at 5th level, needs amending.
    Master of the Far Hand is listed as Master of the Unseen Hand on the table, need to choose one name and stick to it!

    Also, Kobold-Bard, you may just possibly be a genius...

    New ACF idea, I present to you...
    The Mentalist.
    Spoiler
    Show
    Not only do you have the ability to warp the physical world with your mind, but you can warp the mental state of others too.

    Change the Telekineticist's BAB to average progression (like a cleric). You are not as martially minded as other Telekineticists, but your understanding of your powers stretch to the abstract far more than others.

    Warp Mindstate.
    Replaces: Telekinetic Reach, Martial Skill, Critical Thinking.
    At 1st level you start to gain a number of Psi-Like abilities as you progress, as listed below. Each ability requires a number of hands to be used, equal to the level of the power simulated. Hands used this way are considered used until the beginning of your next turn.
    1st level. Psionic Charm. Usable 3+ con modifier times per day.
    3rd level. Psionic Suggestion. Usable 2+ con modifier times per day.
    5th level. Hostile Empathic Transfer. Usable 1+ con modifier times per day.
    7th level. Psionic Dominate. Usable con modifier times per day.
    9th level. Mind Probe. Usable con modifier -1 times per day.

    Power Overwhelming
    Replaces: Far Trick
    At 4th level you gain the ability to augment your Warp Mindstate with additional hands. Each additional hand counts as 2 power points for this purpose. You begin being able to use only 1 additional hand in this way. You may use another additional hand for every 4 levels thereafter (2 extra at 8th, 3 at 12th, etc, to a maximum of 5 additional hands at 20th.)

    Mind's Eye
    Your Mind's eye ability gains the following enhancement:
    You may improve your Mind's Eye ability with the use of an additional hand. You gain the effects of the Read Thoughts power with 2 differences:
    The area becomes that of your Mind's Eye ability.
    Creatures with an intelligence of 26 or higher (and at least 10 points higher than your own intelligence score) no longer stun you if they are read. Instead, you simply cannot comprehend the thoughts you read and therefore gain no effect for the purposes of these creatures.

    Master of the Unseen/Far Hand (whichever one bobthe6th chooses!)
    Remove this line from the ability:
    "You no longer take range penalties to your far tricks."
    Add this line to the ability:
    You count as using two more hands when augmenting your Warp Mindstate abilities (so if you were to augment with 2 extra hands, you would count as having used 4 extra hands instead).


    What do you think peeps? (Bear in mind I have written this off the cuff at silly o'clock in the morning after a 14 hour shift, it may need some clarification!)
    Last edited by Veklim; 2012-02-25 at 08:12 PM.
    All I ask is a tall ship, and a star to steer her by.

    My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
    Co-Developer of the Mutant Powers Project:
    World Warper
    Telekineticist and ACFs, Feats, Shadow Hand PrC