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    RedWizardGuy

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    Default Re: League of Legends XXXI: I'll Start My Own Team! With TF! And Janna!

    Quote Originally Posted by Chumbaniya View Post
    I'm not sure it makes sense to do a bruisers guide that covers both top lane and jungling. The two roles are pretty different - more different than the differences between bruisers and alternative types of top laners, for example.

    I think if you're looking to do really general guides, a guide on concepts that are independent of role would be really good. If players understand concepts like pushing or freezing lanes, ganking, objective control, warding, diving towers etc. then that goes a long way to helping them to understand the individual roles.
    This takes time. Generic Bruiser is there for the teamfighting, but it's admittedly too general in most respects.

    Lane Control

    Top, mid, or bottom lane, it's important to control the minion wave. Push too much, and you find yourself overextended at the enemy tower, or zoned out of experience range. Don't push at all, and you find yourself frantically competing with your tower for last hits.
    Here we will describe a variety of different ways to interact with the minion wave, when each is useful, and why.

    Freezing

    Freezing the wave is accomplished by keeping a few more enemy minions alive than friendly minions, each time a minion wave arrives, and keeping the enemy minions away from your tower. Freezing, as the name implies, stops the wave where it is; it will not push towards your tower, or away. Since you are the only one hitting the minions, it is important that you keep more enemy minions alive than friendly ones, so that they push ever so slightly, which you counteract with damage from last hits.
    Freezing is a great method for denying experience and gold to your opponent. (in top and bottom lanes) Freezing the wave at your first tower forces your opponent to extend a lot to get last hits, which makes them vulnerable to ganks (this is less true in middle lane). Additionally, if you have a strong laning presence, you can zone your opponent completely away from your minions and their delicious experience.
    Freezing at your second tower is even more effective, since your opponent will be ridiculously overextended, and the implicit threat of your jungler will zone him further.

    However, freezing comes at a price. You have no vision or control over the rest of the lane as long as you freeze, which leaves your opponent free to roam and gank, or get his jungler in for a bush gank. Be aware of opponents with strong map presence if you plan to freeze, and warn your other laners.

    Pushing
    Pushing is simply hitting minions as often as possible, with as much damage as you can, while still getting last hits. Many champions have AOE skills that are useful for pushing.
    Pushing is the opposite of freezing. Rather than stopping the wave, you're sending it straight to the enemy tower. Pushing serves a few major purposes.

    Denying Gold
    Some laners do not have the ability to tank minions for extended periods, or clear them quickly. Against these opponents, pushing forces them to last hit under tower, which can be quite difficult (depending on the skill of your opponent, and their selected champion). Champions like Kassadin, LeBlanc, Katarina, Warwick, and Yorick are vulnerable to pushing, and have some difficult last hitting under tower (especially if you harass them)

    Removing enemy lane presence
    When you push the wave to the enemy tower, your opponent is stuck there. If they leave, they miss an enormous amount of experience and gold. This leaves you free to do all sorts of other things.
    You could back, buy items, return to lane missing next to no experience, and dominate your opponent with item advantage (and being fully healed)
    You could roam to another lane, and gank them.
    You could fight over Dragon.
    You could go into the enemy (or your own) jungle and kill some minions.
    Superlative pushers like Mordekaiser can often steal both teams' Wraith camps, with wards, and amass a giant experience and gold lead that way.

    Applying lane pressure
    When the enemy is away from the lane, pushing forces them to return, or risk having their tower taken (and losing tons of gold and experience to the tower). If the enemy is dead, or backed, doing this punishes them pretty effectively; this is why you push after killing your lane opponents, if doing so is safe. Sometimes you can also bait your opponents into staying, to get one more last hit; this opens up the possibility of tower diving.

    Resetting the wave
    Forcing the minion wave into tower means it will push back towards you, since the tower kills minions quickly. If you lost control of the wave, and you want it back, you can push hard to recover. Be warned that if your opponent can push as effectively, this can backfire; he can freeze the wave at his tower.

    Manage the Wave
    Managing the wave is as simple as countering your opponent's lane pressure, and understanding how to most effectively prevent them from getting gold or experience.
    Some champions are really bad at this. Champions who cannot push effectively, or cannot tank minions, are vulnerable to pushing, and cannot push back. Others, like Singed, are very effective pushers, and so can choose to push, or to let the wave be stuck near their tower, depending on the matchup.
    If you're playing a champion that cannot push, learn to last hit under tower, because it's going to happen a lot. If you can push... if you can zone your opponent out of experience, it's most effective to freeze the wave near your tower for as long as possible. Stand in the middle of the enemy minions, last hit, and stop your opponent from getting closer.
    If you can't zone your opponent, you want to wreck their ability to last hit. If they are poor pushers, push them to tower, and roam. If they are also good pushers, or at least on par with you, you have a standoff; the lane will be decided by ganks, harass, and other skills.
    Generally, you want to keep the wave thin. If your opponent has massively more minions than you do, you cannot trade effectively with him, since minions will hurt you an enormous amount. If you have more minions than your opponent, you are probably immune to harass, but the wave will push his way, and last hitting against a dozen caster minions is hard. Whether this is good or bad depends on if you're concerned about him zoning you, or if you want to roam or go back.

    Make sure to take opportunities. If you aren't paying attention to the wave, or your careful freeze is ruined by your jungler, check if you need to spend gold, or if other lanes are overextended. You could push and roam. Did your opponent leave? Smash the wave into his tower.
    Last edited by Arbitrarity; 2012-03-01 at 07:10 PM.