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Thread: Three Goddesses - IC (Thread #2)

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    Ogre in the Playground
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    Default Re: Three Goddesses - IC (Thread #2)

    Beast (Atareth) calls out something in Celestial as she reaches her left arm in the air.
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    "Captain Arborea!"
    The wind in the tent blows some and there is a crackle of electricity and her heavy razored adamantine shield with Tishtina's symbol proudly displayed appears strapped and readied on that arm. At the same time, holy light surrounds not only Beast but also everyone in a 20' radius (blocked by normal barriers, of course). Everyone, even the evils, feel incredible power of protection vs evil in this glow. Finally, Targe-Wrecker, which she didn't seem to be wearing, pops out of Beast's tunic. No smaller than a knife, it pops right into her hands and up to normal size.

    "Sword!" (s)he calls out to her mount, making sure she feels out as best she can with her empathic link as well as her voice. "I know it's a lovely forest if it weren't for the men here, but it's time for you and your new friend Ireth to get into this lovely magic barn Dot has made .... now, please."

    The paladin will be damned if she's shown up by a succubus, and she steps on the opposite side of the portal. "Sorry, General, but I'm here to make sure the flag officer is safely out of here."

    This heroism is enough to inspire others - if not to action against the men, then resolute and unpanicked retreat into the magic barn Dot has.
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    Breakdown

    Standard Action to give command for her called shield.

    Free Action (with lesser crystal of return) to pop her hideaway-propertied hammer into her hand at full size.

    Free Action to raise her 'other shield', the protective aura.
    * Acts as lesser globe of invulnerability, so all 3rd level or lower spells (regardless of type) are suppressed while in the AoE.
    * Double-strength magic circle of protection vs evil.
    >>>> +4 deflection bonus to AC for all occupants vs attacks of evil creatures.
    >>>> +4 resistance bonus to all saves vs any save-based attacks of evil creatures.
    >>>>> Normal hedging of summoned creatures.
    >>>>> No mental domination active on subjects inside.

    Free action for aura of courage, 10' radius. +4 saves vs fear, on top of +4 resistance bonus from aura.

    Move action to get to other side of portal.

    Atareth's sheet is updated for deflection bonus to AC and bonus saves, assuming everyone is evil.

    Total AC 39, 40 to first opponent seen (Dodge).
    Last edited by PSinger; 2012-03-11 at 09:04 PM.
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