Originally Posted by
TheEmerged
Okay, if I'm reading that link right, let me test an example. I'm going to want to make a set of Fortify Conjure clothing. This will be four pieces (head/neck/chest/finger). With the perk @ 100 enchanting, I can put two different enchants on the same item -- but they have to be different enchants. The page isn't clear on whether I can stack +conjure with +conjure & regen, which would only matter on the chest anyway...
The base increase is 8%. I need to use only a grand soul if I'm serious about the enchant. Without any +Enchant potions but a full spread of the perks & 100 skill, I'm looking at a x3.13 effect - resulting in the 25% figure I keep seeing. With the best possible +Enchant potion, that multiplier is x3.65, which comes up just shy of 30%. So I can (as I've seen around) make 2 schools free to cast, and with a bit of maximizing and twisting I could get 2 schools to 14% cost and a third school to 40% cost.
With the chest piece, I'd be getting only +18% (instead of +29) with 10% mana regen, compared to +73% mana regen (20*3.65) if I used one of the two chest slots for pure regen. Hmm... this also leaves me looking for good hands & feet slots (shield is pretty well marked for +block and +resist magic, unless there's one of those "something that looks better on paper than in practice" things I need to know about).