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Thread: Yup'ik

  1. - Top - End - #79
    Troll in the Playground
    Join Date
    Jan 2012
    Location
    2nd Worst Town in the UK
    Gender
    Male

    Default Re: Yup'ik

    The samurai felt the tingle of electricity behind him and spun round to see his two pokemon being paralysed. He sheathed his main blade, looked round and picked three targets. He dashed between them and drew his blade, striking out at them as he passed.

    Ichigo colapsed to his knees, still suffering from that electric blast. But still, there was a smile on his face after he took out that big one. His rival on the other hand swooped high in the air, undetered by the electricity of his foes, then dropped down at one of the lizards but at the last second his muscles seized up from the electricity and made him miss.


    Spoiler
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    Paralysis rolls here
    Kenshin: (1d20)[13] need 6 or higher (fine)

    Ichigo: (1d20)[5] need 6 or higher (paralysed)

    Attack rolls here
    Koyomi: passing attack three of them (B, C and E)

    Against B
    Ac: 2+Defences (1d20)[4] (miss)
    (2d12+26)[40] ghost type damage

    Against C
    Ac: 4+Defences (1d20)[10] (hit)
    (2d12+26)[36] ghost type damage

    Against E
    Ac: 6+Defences (1d20)[2] (miss)
    (2d12+26)[40] ghost type damage


    Kenshin: acrobatics (not holding an item) on A

    (1d20)[1] AC=2+defences (miss)
    (5d10+47)[72] flying type damage
    Last edited by IrnBruAddict; 2012-03-22 at 09:40 AM.
    "The advantage of fighting your clone is you know EXACTLY what will make him feel guilty. That's also how Catholicism beats up so many ninjas." - Christopher Hastings, Dr McNinja