Quote Originally Posted by Zevox View Post
The player's decisions not impacting the story in no way makes the main plot meaningless. Quite the contrary, it's easier for the writers to craft a meaningful story if they have full control over it, never needing to present the players with a choice at all.

Zevox
All paths lead to the same place then. Presenting choice to the players is unnecessary and cruel, leading them to believe they can make a difference. If they want to make a linear game, make a linear game, if they're going to make a branching game, make a branching game. Do NOT make a branching game with a linear ending, though. That is not cool.

Limit it, maybe, but make those decisions matter in some way. I spend too much time feeling voiceless, don't tease me with a voice you won't listen to anyway.