1. - Top - End - #208
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse

    Quote Originally Posted by Lord Ruby34 View Post
    Okay, how does Incinerate Measure up to Shock? I'm honestly curious, because it looks like one mana for one damage, which isn't exactly excellent. Is there something I'm missing?
    The tradeoff is being able to burn a blocker and play another vampire on turn 4, vs. being able to finish off an opponent who stabilizes at exactly 3 life and kill 3-tougness creatures. Since you have a lot of 2-power attackers, killing 3-toughness creatures is more important than usual.

    Oh, and while I'm at it, you should split Doom Blade and Go for the Throat to reduce the risk of drawing multiple dead removal spells in the same game, and to give yourself more post-board options.

    What I don't see is what Fume Spitter will do for me, and Infiltration Lens is nice, but is it really worth including?
    You are planning to win on tempo a lot of the time. If you waste your first turn entirely, you are already behind. Fume Spitter is special because it's something you can do on turn 1 that helps your vampire connect with their face on turn 3.

    Infiltration Lens may be better in the sideboard, but it does tear up opponents whose gameplan is 'block the vampires so they don't get counters' rather than 'kill all their creatures with spells' or 'win faster'.

    And Undying Evil is useless, most of the Vampires will have +1/+1 counters.
    If all your vampires have +1/+1 counters on them, you are probably winning (or have no vampires left). Undying Evil is for when you are not winning (including saving your first vampire), or for protecting a turn-5 Bloodline Keeper.

    At the very least, it's something you should try. A dozen matches against a varied field, with 2-3 copies maindeck should give you some idea of how well it fits in the deck.

    And Duress will have to be cut, because I do want to have at least one standard deck.
    In that case, you need more things to do on turn 1 (see above).

    How many of my other vampires should I be going for? Should I go for four Keepers and Blademasters, or leave them at two and three?
    The problem with extra Blademasters is that they strain your manabase. Extra Keepers are justified as a solid plan B; you can use them to come back from behind even if you don't get two Swamps until turn 8.
    Last edited by Bucky; 2012-04-03 at 07:54 PM.
    The gnomes once had many mines, but now they have gnome ore.