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    Default Re: Fire Emblem: Sand Beneath the Waves (Game Thread)

    North-face:
    Dmitri to U10
    Venimoor to T10 (T9 is the three way intersection of lances, boomerangs and anima; so one step back it is.)
    Almer to T11, heal Venimoor (plus militia movement, this should threaten the field commander and cleric with ranged damage: Dmitri, Venimoor, an archer and two mages.)

    Militia phase
    Soldier 4 to T9 (IT IS A GOOD TURN TO DIE)
    Mage 1 to S11
    Soldier 5 to U9, quaff Vulnerary
    Mage 2 to U11

    Courtyard:
    Crow to Q15, attack cavalier 1 (if crit... that would be nice )
    Lekura dance for Crow
    Crow kills cavalier 1
    Saythe to O15, kill Priest 1

    Thanks to the wonders of chain rescue, units deposited on Turn #wutevah, Militia Phase do not suffer an inactive round.

    Militia Phase
    Soldier 3 rescues Saythe
    Archer 1 to R15, rescue Crow
    Archer 2 to R14, take Crow, deposit R13
    Cleric 1 to Q15, take Saythe, deposit Q16
    Soldier 1 to O18
    Soldier 2 to N17
    Last edited by GrassyGnoll; 2012-04-08 at 07:34 PM.
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