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2012-04-08, 07:06 PM (ISO 8601)
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#188
Re: Fire Emblem: Sand Beneath the Waves (Game Thread)
North-face:
Dmitri to U10
Venimoor to T10 (T9 is the three way intersection of lances, boomerangs and anima; so one step back it is.)
Almer to T11, heal Venimoor (plus militia movement, this should threaten the field commander and cleric with ranged damage: Dmitri, Venimoor, an archer and two mages.)
Militia phase
Soldier 4 to T9 (IT IS A GOOD TURN TO DIE)
Mage 1 to S11
Soldier 5 to U9, quaff Vulnerary
Mage 2 to U11
Courtyard:
Crow to Q15, attack cavalier 1 (if crit... that would be nice )
Lekura dance for Crow
Crow kills cavalier 1
Saythe to O15, kill Priest 1
Thanks to the wonders of chain rescue, units deposited on Turn #wutevah, Militia Phase do not suffer an inactive round.
Militia Phase
Soldier 3 rescues Saythe
Archer 1 to R15, rescue Crow
Archer 2 to R14, take Crow, deposit R13
Cleric 1 to Q15, take Saythe, deposit Q16
Soldier 1 to O18
Soldier 2 to N17
Last edited by GrassyGnoll; 2012-04-08 at 07:34 PM.
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