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    Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

    Quote Originally Posted by unosarta View Post
    You could probably emulate the various Energy powers that a Psion gets for the elemental powers, and then have more specific powers associated with specific elements. For instance, at first level:

    Energy Touch [Elemental]
    Level: 1st
    Cost: 5 BP
    Action: Standard
    Range: 30 ft + 5 ft/2 Breaker levels
    Target: One creature
    Duration: Instantaneous
    Saving Throw: No

    Effect: Choose one element damage type (Acid, Cold, Electric, Fire, or Sonic), and make a ranged touch attack against one target within range. If you hit, that creature takes 1d6 damage of the chosen type per two Breaker levels you possess, minimum 1d6.


    Freezing Finger [Elemental, Cold]
    Level: 1st
    Cost: 5 BP
    Action: Attack action
    Range: Melee
    Target: One creature
    Duration: 1 round/Breaker level
    Saving Throw: Fortitude

    Effect: As an attack action (which can be combined with a full attack), make a touch attack against one target within melee range. If you hit, that target takes 1d8 Cold damage per four Breaker levels you possess (minimum 1d8), and must make a Fortitude save or become Fatigued, as the condition.


    Burning Strike [Keywords]
    Level: 1st
    Cost: 5 BP
    Action: Attack action
    Range: Melee
    Target: One creature
    Duration: 1 round/Breaker level
    Saving Throw: Reflex

    Effect: As an attack action (which can be combined with a full attack), make a touch attack against one target within melee range. If you hit, that target takes 1d8 Fire damage per four Breaker levels you possess (minimum 1d8), and they must make a Reflex save or become Shaken, as the condition. This is a fear effect which stacks with other fear effects.


    I could go on, but presumably you have the idea and stuff...
    Good ideas.

    Also, how are the saves for the Limit Breaks calculated? There is no listed DC for anything...
    Well, they are supernatural abilities, so the default rule, and the one I'll be sticking with for the most part, is 10 + ½ the creature’s HD + the creature’s ability modifier (usually Charisma). So, the Sage's Limit Breaks are DC 10 + ½ Breaker Level + Int modifier; the Veteran's Limit Breaks are DC 10 + ½ Breaker Level + Wis modifier; and the Knave's Limit Breaks are DC 10 + ½ Breaker Level + Cha modifier. The save DCs for the classes are specified, but I'll make it clearer in the Limit Gauge & You section.

    For characters dipping into Limit Breaks they will use their Charisma modifier. Maybe there will be a feat to change the ability modifier to Constitution (useful for everybody for many reasons).
    Last edited by Ziegander; 2012-04-09 at 07:10 PM.
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