Quote Originally Posted by Garryl View Post
I'm concerned about the cost of limit breaks by level scaling linearly. Both hit points and damage don't in D&D, and since the breaks are fuelled by both, and have non-linearly scaling effects, too, it seems like the costs should also be non-linear.
Eh, making them too non-linear seems problematic to me, since you need to be able to afford to get hit a couple times in order to use the powerful ones. Do you have any suggestions?

For Gain Through Pain, is the amount of Break Points granted by dealing damage to yourself in addition to the BP you get for taking that damage, or is it just a reminder that you'd be getting those BP anyway?
It's just a reminder. I'll make that more clear.