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    Ogre in the Playground
     
    BlackDragon

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    Aug 2008

    Default Re: Community Monster Class Competition VIII: Everything Burns

    Hellfire Engine (Fiendish Codex II)



    Class
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    HD: d12
    {TABLE]Level | BAB | Fort | Ref | Will | Feature
    1| +0| +2|+0 |+0 |Machine From Hell, The Engine Turns: Exhalation of the Devil, Str +1
    2| +1| +3|+0 |+0 |Fire Resistance, The Engine Turns: Fists of Flame
    3| +2| +3|+1| +1|The Engine Turns: Repairs From Within, Str +1
    4| +3| +4| +1|+1 |The Engine Turns: Machine Alacrity
    5| +3| +4| +1| +1|Hellfire, Str +1
    6| +4| +5|+2 |+2 |Growth, The Engine Turns: Shield of Flame
    7| +5| +5| +2| +2|Damage Reduction, Str +1
    8| +6/+1| +6| +2| +2|The Engine Turns: Scalding Mists
    9| +6/+1| +6|+3 |+3|Eyes of Hellfire, Str +1
    10| +7/+2| +7|+3 |+3 |The Engine Turns: Conflagration
    11| +8/+3| +7| +3|+3 |The Engine Turns: Profane Protection, Str +1
    12| +9/+4| +8| +4|+4 |Growth, The Engine Turns: Baneful Exhalation
    13| +9/+4| +8| +4| +4|The Engine Turns: Hellfire Aura, Str +1
    14| +10/+5| +9| +4| +4|The Engine Turns: Flames of Ascent
    15| +11/+6/+1| +9| +5| +5|The Engine Turns: Infernal Artillery, Str +1
    16| +12/+7/+2| +10| +5| +5|The Engine Turns: Fists of Ash
    17| +12/+7/+2| +10| +5|+5 |The Engine Turns: Dual Engine, Str +1
    18| +13/+8/+3| +11|+6 |+6 |The Engine Turns: Machine Soul of Cania
    19| +14/+9/+4| +11| +6| +6|The Engine Turns: Flame of Mephistopheles, Str +1[/TABLE]

    Skills Points at first level: 2+Intelligence Modifier x 4
    Skills Points: 2+Intelligence Modifier
    Class Skills: None.

    Proficiencies: The Hellfire Engine gains proficiency with whatever natural weapons it has, no armor, and no weapons

    Machine From Hell The Hellfire Engine loses all racial qualities and gains the Construct Type, with a base land speed of 20ft. It gains two slam attacks that deal 1d6+str damage. It also gains an armor bonus equal to 2+1/4HD+str modifier. The Hellfire Engine's natural weapons count as Cold Iron for the purposes of overcoming damage reduction.

    Though the Hellfire Engine is a construct, it can be restored to life with a Wish, a Limited Wish or a Reality Revision. Alternatively, a Resurrection spell will work if coupled with the reconstruction of the body using at least 5000gp worth of Cold Iron and other rare materials. This requires a DC 20 Craft (Weaponsmithing or Armorsmithing) check.

    The Engine Turns: The vast powers of the Hellfire Engine are created within, by machine more soul than mechanics. However, it is still a machine, and thus limited in what it can produce. Thus is the Hellfire Engine also limited. The Hellfire Engine has a maximum number of Engine Points equal to half its HD+its strength modifier, and gains one engine point per round, up to its maximum. These engine points are expended to fuel its abilities, called Engine Powers. The Engine Powers are Supernatural abilities.
    Exhalation of the Devil: At a cost of 3 Engine Points, the Hellfire Engine may breathe out a 15ft Cone of fire as a standard action. This deals 1d8 damage per level of the Hellfire Engine, with a Reflex save for half damage (DC=10+1/2hd+str mod).
    At its 5th HD, the area of effect becomes a 30ft Cone.
    At its 10th HD, the area of effect becomes a 60ft Cone.
    Fists of Flame: At a cost of 2 Engine Points, the Hellfire Engine may, as a swift action, coat its hands in flame until the start of its next turn. When under the effect of this ability, it deals half the damage its breath weapon would deal as additional fire damage. So a 4th level Hellfire Engine using this ability would deal an extra 2d8 fire damage on its slam attacks.
    Repairs from Within: The engine that turns within the Hellfire Engine can lend its power to the construct's recovery. At a cost of 1 Engine Point, as a Swift Action, the Hellfire Engine may recover a number of hit points equal to four times its hit dice.
    Machine Alacrity: While usually a lumbering beast, the engine that turns may enable it surprising burst of speed when truly necessary. At a cost of 3 engine points, as a swift, the Hellfire Engine may increase its land speed by 20ft until the start of its next turn, as well as move a distance equal to its original land speed (before the increase is factored in) in the same swift action as the one used to activate this ability.
    Shield of Flame: As a swift action, at the cost of 3 engine points, the Hellfire Engine becomes wreathed in flame. Until the start of its next turn, any creature that hits the hellfire engine with a melee attack is affected by its breath weapon, with a reflex save for half damage (DC 10+1/2hd+str mod).
    Scalding Mists: As a swift action, at the cost of 4 engine points, the Hellfire Engine may release a cloud of scalding mist. The mist may be released either in a 20ft radius circle centered on the Hellfire Engine, or as 30ft cone. The mist persists for a number of rounds equal to 1/4 of the Hellfire Engine's hd, granting concealment to anyone within it. It also deals 1d8/4 levels points of fire damage to anyone within the mist each round, with a fortitude save for half damage (DC 10+1/2hd+str mod). The Hellfire Engine is immune to damage from this ability. At its 12th hd, the mist may be released either as a 40ft radius circle, or as a 60ft cone.
    Conflagration: As a standard action, at a cost of 5 engine points, the Hellfire Engine may direct its flames like a precise bomb. The hellfire engine may cause an explosion of flame to happen anywhere within line of effect within a range of 10ft per level. This explosion has a 40ft radius, and deals damage equal to the Hellfire Engine's breath weapon damage, with a reflex save for half damage (DC 10+1/2hd+str mod).
    Profane Protection: The Hellfire Engine can expend its raw power to become more resistant to harmful effects. The hellfire engine may expend any number of engine points as a swift action to gain that amount as a profane bonus to saving throws until the start of its next turn. This cannot be used to gain a bonus greater than 1/2 the Hellfire Engine's HD.
    Baneful Exhalation: So powerful is the Hellfire Engine's fiery breath that it sears to the very bones. As a standard action costing 5 Engine Points, the Hellfire Engine may make a breath weapon attack that, in addition to dealing normal breath weapon damage with the normal saving throw, deals 1 point of constitution damage for every 4 hit dice the Hellfire Engine has. The constitution damage is avoided if the reflex save against the breath weapon damage is successful.
    Hellfire Aura: The Hellfire Engine can spread its fires around in an aura. As a swift action costing 2 Engine Points, The Hellfire Engine can begin emanating an aura that extends 15ft from itself. Everyone within this aura takes damage equal to half the Hellfire Engine's breath weapon damage, with a reflex save for half damage (DC 10+1/2hd+str mod). The Hellfire Engine can maintain this aura indefinitely by spending an engine point as a free action each turn. If the hellfire engine does not do this, the hellfire aura ends at the start of his next turn.
    Flames of Ascent: The Hellfire Engine can propel itself upwards by propelling itself with its flames. By spending 4 engine points as a swift action, the Hellfire Engine can gain a fly speed equal to twice its land speed with poor maneuverability. Each subsequent round, it can spend another engine point as a free action to keep the ability. If it does not do this, the hellfire engine loses its fly speed at the start of its next turn.
    Infernal Artillery: The Hellfire Engine can send fire at its opponents like stones from a catapult. As a standard action, costing 5 engine points, the Hellfire Engine may target any 4 30ft radius spheres within 10ft per level. Every creature within the area of a sphere takes damage equal to the Hellfire Engine's breath weapon damage, with a save for half (DC 10+1/2hd+str mod). Even if a creature is within the area of two spheres, he does not take damage more than once.
    Fists of Ash: As a swift action costing 4 Engine Points, the Hellfire Engine may grant his fists the unmistakable essence of ash. Until the start of its next turn, the Hellfire Engine's slam attacks turn whatever they hit into ash. This has the effect of bypassing all damage reduction and hardness. In addition, anything the Hellfire Engine hits is sickened for 1 round for every 5hd the Hellfire Engine has, and must make a Fortitude save (DC 10+1/2hd+str mod), or be nauseated for the same duration. The nauseated creature may attempt a new fortitude save each round to end the condition.
    Dual Engine: The Hellfire Engine can be taxed to create many effects at once. As a swift action costing 3 Engine Points, the Hellfire Engine may activate two engine powers costing swift actions simultaneously. You must still pay the engine point costs for the other powers. The 3 points taken by this power are an extra cost.
    Machine Soul of Cania: Though forged in the fires of hell, the Hellfire Engine has some of the cold lust for vengeance inherent in the eighth layer. As an immediate action costing 6 Engine Points, the Hellfire Engine may target any creature that has just attacked the Hellfire Engine with a damaging spell, a melee weapon, or a ranged weapon, or forced the Hellfire Engine to make any kind of saving throw. The ability causes the source of this effect to suffer the effects of the Hellfire Engine's breath weapon, even if the Hellfire Engine does not know who the source of the attack is. This ability is resolved after the attack used to trigger it.
    Flame of Mephistopheles: The greatest of the Hellfire Engines learn to imitate the fires that created them. By spending 10 Engine Points as a Standard action, the Hellfire Engine may invoke the flame of Mephistopheles. The Hellfire Engine can choose a number of targets within 10ft/level equal to half its hit dice. Each target then takes damage as if hit by the Hellfire Engine's breath weapon, with a reflex save for half damage (DC 10+1/2hd+str mod). Any creature killed by this power immediately turns to dust, as if killed by the disintegrate spell.

    Fire Resistance: At second level, the Hellfire Engine becomes resistant to the element coursing through his very being. He gains fire resistance 5. At level 5, this becomes fire resistance 10. At level 8, this becomes fire resistance 15. At level 11, this becomes fire resistance 20. At level 14, this becomes immunity to fire.

    Hellfire: At fifth level, any ability of the Hellfire Engine that would otherwise deal Fire damage now deals Hellfire Damage. This means that it bypasses fire resistance or fire immunity, and deals full damage to objects.

    Growth At level 6, the Hellfire Engine becomes Large (tall). Its slam attacks now deal 1d8 damage, and it takes up space as a large creature. It also threatens spaces up to 10ft away from it.
    At 12th level, the Hellfire Engine becomes huge (tall). Its slam attacks now deal 2d6+str, and it takes up space as a huge creature. It also threatens spaces up to 15ft away from it.
    The Hellfire Engine does not gain bonus hit points for gaining size.

    Damage Reduction: The tough and the vile are forever seeped in the Hellfire Engine, and it is very difficult to damage without overcoming these two qualities. The Hellfire Engine gains Damage reduction equal to 1/2 its HD that is overcome by weapons or attacks that are both good and adamantine.

    Eyes of Hellfire: The Hellfire Engine can see through darkness, magical darkness, and smoke, fog and other similar sources of concealment. As a result, these effects do not grant concealment against the Hellfire Engine. The Hellfire Engine has darkvision 120ft.



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    The Hellfire Engine burns things so hard, they burn even if they're made of fire (fire elementals)! Given the fluff behind hellfire, this actually does make some sense. Anyway, did the usual of taking half-a-line from the Fiendish Codex 2 and basing half the monster on it. In this case, I chose to interpret the "Engine" part of the hellfire engine as a literal engine, which in turn allows me to justify all sorts of abilities, all of which make the Hellfire Engine more interesting and fun to play. As per custom, it has no class skills, but it does have d12 hd, mostly because it's expected to wade into melee without a constitution score.

    Balanced to the general level of the Tome of Battle classes (that is, tier 3), the Hellfire Engine can set things on fire pretty well, and from the start gets a reliable source of AOE damage. At 5th level he stops caring about immunities and resistances. The Hellfire Engine has the "Repairs from Within" ability mostly so he has a method to keep himself in hitpoints. After all, as a construct, he is immune to healing spells, and has no clause letting him be half-affected by them like a warforged.

    At higher levels, the Hellfire Engine's damage potential continues to rise, and he gets a few more abilities not strictly geared towards damage. Mostly however, he gets fire attacks with a smattering of defense. His save DC:s will continue to stay relevant throughout due to the high strength any Hellfire Engine has. This also means that the Hellfire Engine will be rather effective in melee.
    Last edited by Frog Dragon; 2019-07-13 at 10:48 AM.
    Frog in the playground.

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