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    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: (IC) Aaaahhh!!!! The Slaves Got Magic!!! (IC)

    Xilef is incredulous a Uidon prononcement, "Glorious ? You enjoyed spending you night battling for your life and seeing one of your packmember die ? I'm the first to say that I enjoy a good kill but I much prefer my sleep to be peacefull"
    To Seanon, "You're right we'll need to leave those wood eventually, but we need a well defend den before that and to complete at least the basic training of those that follow us."
    Finally to Korin, "Today I'll finish overgrowing the plant all around the camp, it will make it harder for us to exit but also much harder for other to attack us. As for the fortification I will continue but it go slowly I only have a limited amount of magic to use each day."
    After that she will go pray to the Great tiger for her spells and immediatly enhance herself with them (GMF and longstrider)
    That done she will also use her magic to continue her work as she said to Korin, (Casting the last Plant Growth spell to the west and two more casting of wood shape on the tree around us to extend the fortification, not sure how many more are need)

    Later she will approch Seanon alone, "I want to thank you for your help against the giants, you saved my life." She seem very solemn when saying that. "Anyway I want you to know that if you need anything I will be there for you." she depart abruptly after that visibly embarassed.

    She then go hunting for food for the rest of the day.
    Survival check: (1d20+17)[31]
    Wood wose check: (1d20+6)[7]

    OOC: Sorry for the very long post but Xilef need to do lots of things.

    EDIT: Edit my stat after level up and add the additional spells I cast in the morning.

    Effect:
    Greater Magic Fang: 7 hours starting at the begining of the day
    Longstrider: 7 hours starting at the begining of the day
    Heart of earth: 7 hours starting at the begining of the day or until discharged then 7 round
    Heart of air: 7 hours starting at the begining of the day or until discharged then 7 round
    Contingent energy resitance: 7 hours starting at the begining of the day or until discharged then 70 minutes

    Stat:
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    CN Medium Humanoid (Shapechanger)
    Condition:
    GMF: +1 to att and dmg rolls with natural weapon
    Longstrider: +10ft speed
    Heart of Earth: +8 bonus against bull-rush, overrun and trip, +14 temp hp, as a swift action stoneskin for 7 rounds
    Heart of air: +10 on jump check, +10 to fly speed (useless), feather fall once
    With air and earth: light fortification
    Contingent Energy Resistance: automatic energy resistance 10 (acid, cold, electricity, fire or sonic)
    HP: 97/97 + 14/14 temp hp (7HD) AC: 19 Touch: 19 Flat: 16 (+3 dex, +6 defense bonus)
    Reserver Point: 86 Massive Dmg Threshold 39
    Speed: 40ft (50ft with longstrider)
    Fort: +10 Ref: +9 Will: +7
    BaB: +6/+1 Grapple: +9 (+12 shifting and whirling)
    Resistance: Imp Uncanny dodge (dex to ac even if flat-footed or invisible attacker, cannot be flanked unless rogue 9+), Trap sense +1 (Ref save and AC against trap), Woodland Stride (move normal through natural undergrowth), Trackless Step (leave no trail), Reckless nature (+2 to Init and Ref save, -2 to Will save), Shifter ferocity (act normally while under 0hp), Shifter Healing (at end of shifting heal 6hp), Shifter Multiattack
    Init: +5
    Melee: Standard attack, Unarmed Strike +9 (1d3+3)
    Melee: Shifting Standard attack, Claw +10 (1d6+5)
    Melee: Shifting Standard attack, Bite +10 (1d6+5)
    Melee: Whirling Frenzy Standard attack, Unarmed Strike +11 (1d3+5)
    Melee: Whirling Frenzy and Shifting Standard attack, Bite or Claw +12 (1d6+7)
    Melee: Full attack, Unarmed Strike +9/+4 (1d3+3)
    Melee: Full attack, TWF Unarmed Strike +7/+7/+2 (1d3+3)
    Melee: Shifting Full attack, Unarmed Strike +10/+5 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Shifting Full attack, TWF Unarmed Strike +8/+8/+3 (1d3+4) plus 2 Claws +8/+8 (1d6+3) plus Bite +8 (1d6+3)
    Melee: Whirling Frenzy Full attack, Unarmed Strike +11/+6 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), Unarmed Strike +9/+9/+4 (1d3+5)
    Melee: Whirling Frenzy Full attack (with bonus attack), TWF Unarmed Strike +7/+7/+7/+2 (1d3+5)
    Melee: Whirling Frenzy and Shifting Full attack, Unarmed Strike +12/+7 (1d3+6) plus 2 Claws +10/+10 (1d6+4) plus Bite +10 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), Unarmed Strike +10/+10/+5 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Melee: Whirling Frenzy and Shifting Full attack (with bonus attack), TWF Unarmed Strike +8/+8/+8/+3 (1d3+6) plus 2 Claws +8/+8 (1d6+4) plus Bite +8 (1d6+4)
    Ability Score:
    Str 16(+3) (24(+8)), Dex 16 (+3) (20(+5)), Con 16(+3) (20(+5)), Int 8(-1), Wis 19(+4), Cha 6(-2)
    Skill: Survival +18, Handle Animal +13, Jump +14, K (nature) +8, Listen +6, Spot +6, Balance +5, Climb +5, Ride +5
    Special ability: Shifting: 6/6, 13 rounds, +2 Str, 2 claw, bite, low-ligh vision, Whirling Frenzy; 2/2, 6 rounds, +4 Str, +2 AC, +2 Ref, +1 att/round, Beast Spirit: Various + Reroll failed will save next round, move action to transfer spirit to summoned creature grant +4 Str, Dex or Con, Wild Empathy +12, Spellcasting

    Spell (not yet) prepared:
    0: Guidance*2, Resistance*2, Flare*1, Light*1
    1:Lesser Vigor*2, Longstrider*0, Wood wose*0, Updartf*1
    2: Heart of air*0, Bite of the wererat*1, Wood shape*0
    3: GMF*0, Bite of the werewolf*1, Plant growth*0
    4: Heart of earth*0, Contingent Energy Resistance*0
    Last edited by zagan; 2012-04-13 at 02:32 PM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.