You could use them separately, though in this case, the spike would be gone and the tentacle would not get the extra damage from it (unless you re-grew the spike in between). The attack limit is the ones that stops ozodrins from simply taking improved multiattack and then having full-round attacks that take a half-hour to finish. It's under Features (ex) in its own little paragraph
So if you had more attack-granting features than that, you could only attack with so many of them per turn. The sentence your talking about is saying that re-growing a spike counts against this limit.As a result, firing a spike twice uses up 3 attacks in a full-round attack (one to fire, one to regrow spike, one to fire again).Also, while many features grant natural attacks, an ozodrin cannot make more attacks with its natural attacks granted by features per round than half the sum of its class level + its Charisma modifier.