dispelling the negative karma like, that will make your settlement only generate positive karma now unless you do something to change that
the divination results are:
you spot the vague images of a settlement half a day away the stats you can make out are
defence: 10
shelter: 44
number of guards 11
as for dangers there are some wild animals but nothing that directly threatens the settlement.
your deity sees the missionaries reach a settlement after half a days travel, there they spread the word to the people there and covert 6 of them there to worshipping you, on the next day you will now get 6 labour points to spend at that settlement and also gain one positive karma from them.
the stats of the settlement are
population: 30 (6 of which worship you now)
defence: 10
shelter: 44
food income: 42
water income: 41
number of guards 11
next day your settlement will generate 4 positive karma and 2 negative karma.
when the scouts reach a settlement half a day's travel away they are stoped by the guards and made to disarm before they can enter it, once they do they learn everything about the settlements that they can and then make camp out side the settlement before making the journey home
since you use 5 people to make the scouts you will now only get 25 labour points at the start of the next day the stats of the settlement you found are
population: 30
defence: 10
shelter: 44
food income: 42
water income: 41
number of guards 11
next day your settlement will generate 4 positive karma and 2 negative karma.
the earth spirits can easily pick up on the buildings of a nearby settlement about half a day away as well as how they farm the land but when it comes to people and water a they are a bit unclear
stats of the settlement you found are:
defence: 10
shelter: 44
food income: 42
also all player settlements start by generating 3 positive karma and 3 negative karma next day your settlement will generate 4 positive karma and 2 negative karma.