Eth
Power level: 1
Domain attack:0
Domain defense: 1
Karma: 4p. 2 n. +3

Murn
population: 30
defense: 0
food: 30
water: 32
shelter: 30
guards: 0

I sustain my wind spirits for (12/2) - 1 power - 2 wind = 3 karma.

my village sends an envoy of three villagers, with whom I send as guards a group of my spirits, to the discovered settlement loaded with a sample of the art, clothing, furnishing, and tools for which Murn would be known and tasked with opening trade relations.

The rest of my villagers I show the finest areas of their river from which to draw food, water, and clay (river 2 + power 1 + karma 3) and the finest groves of their forest from which to gather wood, fruit, and acorns (trees 1 + power 1 + karma 3), using my remaining wind spirits to aid me.

Karma: 0
village stats unknown