Start of day:
Edrod, the Gray Knight
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Power Level: 1
Expression Masteries: War 1, Justice 2, Civilization 2
Domain Attack:2
Domain Defense:2
Karma Bonus:2
Karma Points: 6 Pos 3 Neg (4/2 + 1/1 karma bonus + 1/0 from new converts)
Power Points: .5 (leftover karma from yesterday)


Hightower:
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Population: 30
Shelter Value:34
Food Value: 30
Defense Value: 2
Combat Value: 2
Labor Points: 30


New Settlement
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population: 30 (6 of which worship me)
defence: 10
shelter: 44
food income: 42
water income: 41
Labor Points: 6
number of guards: 11


Edrod begins by sending a message to his missionaries to continue their work in the new settlement (sustain divine action, 3 karma). The people of Hightower clear new land to make for larger farms (30 labor points, +6 to food) and the new converts set about constructing a small shrine in their village to honor Edrod (6 labor points, +2 to shelter). Edrod finishes his day by expending his remaining karma (3 Pos, 3 Neg) and his Civilization Expression to create 3 divine emissaries to seek out like minded deities on the astral plane (6 karma + 2 Expression + 1 Divine rank= 9 power).

End of Day
Edrod, the Gray Knight
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Power Level: 1
Expression Masteries: War 1, Justice 2, Civilization 2
Domain Attack:2
Domain Defense:2
Karma Bonus:2
Karma Points: 0 Pos 0 Neg (3 sustained action, 6 create emissaries)
Power Points: .5 (leftover karma from yesterday)


Hightower
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Population: 30
Shelter Value:34
Food Value: 36 (+6 from new farmlands)
Water Value: 30
Defense Value: 2
Combat Value: 2
Labor Points: 0


New Settlement
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population: 30 (6 of which worship me)
defence: 10
shelter: 46 (+2 from shrine to Edrod)
food income: 42
water income: 41
Labor Points: 0
number of guards: 11