I think it is RAW, but ambiguous. But my main point is that allowing saves while unconscious has few negative impacts on a game, while disallowing them opens the door wide for abuse.
Example: Powerful PC (or NPC) with a lot of excellent defenses and a very high will save, possibly with regeneration. Apply a lot of nonlethal damage. PC falls unconscious. Apply mindrape (or charm, dominate, etc.)... Game over.
I think the easiest way is to give them a save all the time.Originally Posted by Phaederkiel
RAW defines the unconscious condition as helpless (the SRD even hyperlinks it). The helpless condition entry also includes unconscious in its text and back-references to it. So, mechanically, by RAW, unconscious = helpless.
Also, the paragraph that is often used to justify unconscious targets would be willing, specifically states it refers to spells that only work on willing targets, right in its introduction.
I think this is plain RAW.
I completely agree that you should be allowed saves against poison. You can even do Reflex saves when you are helpless (albeit at Dex 0).
In avoiding to create a huge list of exceptions (and trying to apply more real-world logic), I think the easiest solution is to just allow the save.