Hmm, okay, this stuff is interesting to hear but I'm kinda not seeing how to actually apply it. Posting the pictures in xyber huge resolution would be a help. I get that it's instinctive to a degree and that you were working on a higher level of character design, but it's the technicallities I'm really interested in right now. The stuff about the fluid lines is what I'd like to hear more on.
Right now, character design is something I get on the conceptual level but really lack on the technical level? Thanks for the help, by the by
Day 342:
Don't Ever Show Me
Began to apply the swirly-ish line concepts in tonight's P&P sketch. Didn't get a whole bunch done but I feel like there's actually something to this. I'll see where it takes me and, in particular, how well I can apply it to digital art.
Links
Time: 30 mins~ sketching
Music: The Flim Flam Brothers Song (drunk idiot cover. Not really safe for... work?)