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    Dec 2010

    Default Everything I say is a lie, including this. (3.5 PrC, PEACH)


    I love you too.
    -Talia Delvox, Liesmith

    Liesmith
    Many adventurers strive towards a greater truth or acquisition of knowledge on their quests. Liesmiths, however, have made the choice to forever forsake the truth in order to further their goals. They continually keep the nature of truth and lies in the forefront of their thoughts through a mental exercise where they never make any true statements. Through this exercise, they unlock powers that allow them to better manipulate others.
    Most who become Liesmiths are bards or sorcerers, though some are clerics of gods of trickery.

    Requirements: Bluff 10 ranks, Spell Focus (Illusion), Ability to cast 3rd-level spells, Charisma 15+, Chaotic alignment, Must have spent at least a full day without telling the truth.
    Hit Dice: d6
    {table=head]Level|BAB|Fort|Ref|Will|Special
    1st|+0|+0|+2|+2|Truthbane, Deceptive Mind, Illusory Knack +1
    2nd|+1|+0|+3|+3|Silver Tongue, +1 level of existing spellcasting class
    3rd|+1|+1|+3|+3|Telepathy, Silence, Illusory Knack +2, +1 level of existing spellcasting class
    4th|+2|+1|+4|+4|Spell Concealment, Minor Image, +1 level of existing spellcasting class
    5th|+2|+1|+4|+4|Vox Arcanis, Two-Faced, Illusory Knack +3, +1 level of existing spellcasting class
    [/table]
    Skills (6+Int modifier): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Use Magic Device (Cha)

    Weapon and Armor Proficiency: Liesmiths gain no proficiency with any weapons or armor.

    Spells: At each level after the first, the liesmith gains spells as if she had gained a level in a spellcasting class she already possesses.

    Truthbane(Ex): Upon taking the first level in the Liesmith class, the Liesmith gains the ability to meditate on the nature of truth and enter a state of Truthbane. Meditating requires a full minute of constant concentration, and provokes attacks of opportunity. If the Liesmith makes any true statements, she loses her state of Truthbane. She may tell half-truths, give commands, ask questions, use sarcasm, or use any other method so long as she fails to say anything that is explicitly true. It also does not matter whether the information is actually factually true or not, nor does it matter whether the intended recipient learns any factual information, as long as the Liesmith thinks that it isn't true. However, she may not trick herself into thinking something is false when she knows it to be true until fifth level.

    Deceptive Mind(Ex): While in a state of Truthbane, a Liesmith's mind operates in fundamentally different ways than normal, granting her an immunity to all mind-affecting effects and compulsions.

    Illusory Knack(Ex): A Liesmith has a better-than-average ability to craft believable illusions. While in a state of Truthbane, the DC to resist any spells from the Illusion schooll that the Liesmith casts is increased by 1 at first level. This bonus increases to 2 at third level and 3 at fifth level.

    Silver Tongue(Ex): A second level Liesmith in a state of Truthbane gains a bonus to her diplomacy and sense motive skills equal to her Liesmith class levels, and a bonus to her bluff skill equal to twice her Liesmith class levels. Additionally, she behaves as if under the effects of a Tongues spell at all times.

    Telepathy(Su): At third level, the Liesmith in a state of Truthbane gains the ability to communicate telepathically with any number of creatures within 100 ft. + 10 ft. per Liesmith class level that have a language (those creatures do not gain any ability to communicate back).

    Silence(Sp): The Liesmith gains Silence as an at-will spell-like ability. The save DC is 12 + the Liesmith's charisma modifier. If she is in a state of Truthbane, the save DC is further increased by her Liesmith levels. Caster level 8th.

    Spell Concealment(Ex): At fourth level, the Liesmith in a state of Truthbane may conceal the somatic components of any spells she casts from any targets if she succeeds a sleight of hand check opposed by the target's spot check. Anyone who fails simply sees the effects of the spell, they see neither the Liesmith's act of casting nor the origin of the spell. She gains her charisma modifier as a bonus to this check.

    Minor Image(Sp): The Liesmith gains Minor Image as an at-will spell-like ability. The save DC is 12 + the Liesmith's charisma modifier. If she is in a state of Truthbane, the save DC is further increased by her Liesmith levels. Caster level 9th.

    Vox Arcanis(Su): At fifth level, the voice of a Liesmith in a state of Truthbane is no longer bound to her vocal cords. She may make any sound she wishes, originating from any location within 25 ft. + 5 ft. per Liesmith class level, without moving her lips or giving any other physical sign that she is responsible for the noise. Anyone who doubts the sound may make a will save to recognize that the sound is illusory in nature (DC 17 + the Liesmith's charisma modifier) but does not automatically recognize the source. She may mimic the voices of anyone she has heard before, but she must succeed a bluff check opposed by the sense motive checks of anyone who would recognize the voice of the one she is attempting to mimic. The potential disbelievers and the Liesmith are subject to modifiers on their checks based on their respective levels of familiarity with the subject, as detailed on Table: Familiarity Levels. She may utter the verbal components of her spells with this ability, and may mimic others' voices while doing so as per the above restrictions. The Liesmith may also use this ability so supplement any perform check that includes an audio component, gaining a +8 bonus to the check.

    Two-Faced(Ex): The Liesmith can trick her own mind into believing that lies are the truth. She may use a move action in order to gain the ability to make true statements without ending her state of Truthbane. This ability lasts until her next turn.

    Table: Familiarity Levels
    {table=head]level of familiarity with the one being impersonated|target's sense motive bonus/Liesmith's bluff bonus
    Heard speaking on a few occasions|+1
    Spoken specifically to within the last week|+3
    Friend or acquaintance|+5
    Lover or close friend|+10
    [/table]
    Last edited by Baphomet; 2012-05-01 at 06:46 PM.