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    Default Re: From Across the Multiverse to Barovia: Expedition to Castle Ravenloft (IC)

    Isaac considers the battlefield, and then glances at Arya. She shimmers and her outline blurs slightly.

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    Mahrke's AWOL at the moment, so I'm NPCing him for the turn. He stays put, manifesting Parallax. Enemies striking Arya have a 20% miss chance. Opportunity also resolves this round, so T'riss gets a free attack.


    Arya's attack misses, and T'riss's strikes draw no blood from the dead flesh, but Drifa's fangs rip the head off one one of the zombies. The zombie shudders for a moment, but then recovers, apparently unaffected by the loss.

    August's cold fire instantly slays one of the rat-like creatures and its companion instantly falls on it, tearing the flesh and devouring it with great gulping swallows. It then charges at Arya

    The zombies continue their attack, unhindered and apparently unaware of August's fire or their wounds. They hurl their scabrous and putrifacted flesh at anyone they can get close to—at this point only T'riss and Aswin—with absolute abandon.

    At some point, another undead creature steps out of the door previously opened by the zombies. Unlike the freshly dead or rotting zombies, this one has pale papery skin drawn across its bones, all its muscle and sinews seemingly melted away. It wears good quality, clean robes, as if it was a wizard in life. With eyeless sockets it glares at the melee, and a badger appears behind Aswin. At the same time, T'riss feels the same hostile force attacking her mind.

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    Zombie 1: move to F11 (provoking AoOs from Aswin, Drifa, and T'riss), if survives, attack Aswin
    Attack: (1d20+8)[21]
    Damage: (1d6+4)[10], plus disease (Fort DC 13)
    Zombie 2: Attack T'riss
    Attack: (1d20+8)[15]
    Damage: (1d6+4)[9], plus disease (Fort DC 13)
    Zombie 3: Attack Aswin
    Attack: (1d20+10)[24] (flanking)
    Damage: (1d6+4)[8], plus disease (Fort DC 13)
    Zombie 4: move to H9, standard action attack Aswin
    Attack: (1d20+10)[27] (flanking)
    Damage: (1d6+4)[7], plus disease (Fort DC 13)
    Zombie 5: move to E9, standard action attack T'riss
    Attack: (1d20+8)[19]
    Damage: (1d6+4)[9], plus disease (Fort DC 13)
    Zombie 6: Move to H8
    Carcass eater 2: Free rend on fallen CE 1 (2d6+2)[10] damage
    Charge (move to F10, attack Aswin) (provoking AoO from T'riss)
    Attack: (1d20+6)[14]
    Damage: (1d2+1)[2]
    Celestial Badger: Full attack on Aswin
    Claw attack (1d20+6)[8] (flanking)
    Claw damage 1d2-1 = 1
    Claw attack (1d20+6)[8]
    Claw damage 1d2-1 = 1
    Bite attack (1d20+1)[4]
    Bite damage (1d3-1)[1]
    Last edited by Jeff the Green; 2012-05-08 at 12:25 AM.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
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    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
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