Originally Posted by
Stubbazubba
OK, and which basics are those? The Hit Dice mechanic is different from what they said when they revealed it (d4s for Wizard or d6s? That's kind of important), the Rogue's class abilities are completely a game of Convince-the-DM, as are all skills right now, even the basic math of the attack roll doesn't seem to be derived in a consistent fashion. The Advantage/Disadvantage thing, I suppose, is relatively consistent, but they could have done that in a blog, not an entire playtest document. What am I supposed to give them feedback on?