Originally Posted by
Stubbazubba
Just for the record, I'm not trying to be vitriolic or anything, I just feel like this playtest isn't going to yield any useful results, because they're not testing a system, they're still testing numbers handed down arbitrarily.
Since the monsters' attack/damage values are not derived in any transparent way, it will be hard to determine if this is a numbers issue or a mechanical issue.
See above.
OK, so even if we all report a lot of problems, unless WotC is actually made of wizards, I don't see how this playtest feedback will actually indicate whether a problem is with the system, or just the numbers in the system, or some combination of the two. In fact, if they've been working on this for supposedly about a year, I'm kind of aghast that this is all they have to show for it; "Here, test these arbitrary numbers and see if they fit. If they do, we'll make a system around these benchmarks. If not, we'll try another arbitrary batch of numbers and see what happens. Until the deadline comes, then, whatever batch of arbitrary numbers we're on will probably just get printed. Or maybe one of the earlier ones we liked better. Whatev. Have fun playtesting and be sure to purchase the final product, 'cause your input mattered!"