Well, would those elements represent a difference of 19 feet between the longest jump and the shortest jump? If it did, does that mean a roll of a 1 means you tripped over a stone that wasn't there before and stumbled? Sure, a million things can go wrong, but if the die roll is representing the chance that things go wrong doing your consistent jump ability, doesn't it make more sense to check for "things going wrong" rather than say, "Based on your stat, how far do you jump today, 5 feet or 25 feet?"
Like, if the footing is uneven, Dex check or halve your distance jumped maybe? If you're under more stress than usual, Wis check to clear your mind and focus?
Doesn't that make more sense than "Strength Check to see if you overcome what I'm sure are a ton of hindering obstacles to manage to jump your full distance in spite of them... oh, medium roll, you're somewhat hindered, but you make the best of it, but you could jump twice this far if you faced less hindrances next time by random chance"?