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    Barbarian in the Playground
    Join Date
    Aug 2011
    Location
    lost in my own mind

    Default "The spell is called "Prismatic Spray", not "Taste The Rainbow"." (3.5 Domain, PEACH)

    Prismatic Domain
    Granted Power: For any Prismatic spell (a spell with the word "prismatic" in its title) you may roll twice and take the value you prefer. If you get an 8 and choose to keep it, you do not get to reroll the two rolls to determine effects; only the initial roll may be done twice. You may use this ability up to three times a day.

    Level 1: Prismatic Grasp (new; see below)
    Level 2: Prismatic Missile (new; see below)
    Level 3: Prismatic Mist (PHBII)
    Level 4: Prismatic Blade (new; see below)
    Level 5: Prismatic Ray (SpC)
    Level 6: Prismatic Eye (SpC)
    Level 7: Prismatic Spray (PHB)
    Level 8: Prismatic Wall (PHB)
    Level 9: Prismatic Deluge (SpC)

    Prismatic Grasp
    Evocation
    Level: Prismatic 1, Sor/Wiz 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Touch
    Area: One creature touched
    Duration: Instantaneous
    Saving Throw: See text
    Spell Resistance: Yes

    You hand glows with light in a myriad of rainbow colors, which pulse into one creature you touch. Roll 1d8 on the table below to randomly determine the effect on the creature touched. Any status effect given does not stack with any other effect of similar kind, not even other Prismatic spells.

    {table=head]Roll|Color|Effect
    1|Red|1d4 fire damage
    2|Orange|1d6 acid damage
    3|Yellow|1d8 electricity damage
    4|Green|poison; 1d4 Constitution penalty (penalty lasts 1 round/level; Fort save negates)
    5|Blue|slowed for 1 round (Will save negates)
    6|Indigo|lesser confusion for one round (mind-effecting; Will save negates)
    7|Violet|dazed for one round (Will save negates)
    8|{colsp=2}Struck by two colors; roll twice more, ignoring any “8” results[/table]

    Prismatic Missile
    Evocation
    Level: Prismatic 2, Sor/Wiz 2
    Components: V, S
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Area: Up to five creatures, no two of which can be more than 15 ft. apart
    Duration: Instantaneous
    Saving Throw: See text
    Spell Resistance: Yes

    You fire a bolt of light in a myriad of rainbow colors, which strikes one creature unerringly. Treat this as a Magic Missile spell in all ways, except as listed here. You get one missile per three levels you have (max 5 bolts). For each missile, roll 1d8 on the table below to randomly determine the effect on the creature touched. You may focus multiple bolts on a single target, rolling for effects and saves of each strike individually.

    {table=head]Roll|Color|Effect
    1|Red|1d4 fire damage
    2|Orange|1d6 acid damage
    3|Yellow|1d8 electricity damage
    4|Green|poison; 1d4 Constitution damage (Fort save negates)
    5|Blue|slowed for 1 round (Will save negates)
    6|Indigo|lesser confusion for one round (mind-effecting; Will save negates)
    7|Violet|dazed for one round (Will save negates)
    8|{colsp=2}Struck by two colors; roll twice more, ignoring any “8” results[/table]

    Prismatic Blade
    Evocation
    Level: Prismatic 4, Sor/Wiz 4
    Components: V, S
    Casting Time: 1 standard action
    Range: Personal
    Area: One blade, created in your hand
    Duration: 1/min per level
    Saving Throw: See text
    Spell Resistance: Yes

    You create a blade of light in a myriad of rainbow colors in your hand, which you use to attack. Treat attacks made with this blade as touch attacks. For each successful hit with the blade, roll on the table below to randomly determine the effect on the creature struck. You may focus multiple attacks on a single target in a round, rolling for effects and saves of each strike individually.

    {table=head]Roll|Color|Effect
    1|Red|1d8+1/level (max +15) fire damage
    2|Orange|1d10+1/level (max +15) acid damage
    3|Yellow|1d12+1/level (max +15) electricity damage
    4|Green|poison; 1d6 Con damage (Fort save half)
    5|Blue|paralyzed for 2d6 minutes (Will save negates)
    6|Indigo|confusion for 2d6 minutes (mind-effecting; Will save negates)
    7|Violet|Teleport to a random location (Will save negates)
    8|{colsp=2}Struck by two colors; roll twice more, ignoring any “8” results[/table]
    Last edited by Noctis Vigil; 2013-08-05 at 10:17 PM.