Quote Originally Posted by Dienekes View Post
False Dichotomy. I've been playing roleplaying games for years and have met 1 GM I would call good, and 1 I would call bad. The rest are varying degrees of mediocre, this sadly is the category where I place myself.

To those codification helps to set a simple, honest standard. It allows a reliable structure that the players can fall back on when a question comes up. A consistency that can be spread through the discussion and analysis everywhere. A Rules As Written, as it were.
Yes, it was a simplification. I'm shameless that way.

Good and bad DMs really shouldn't be the focus of a design. Consistency? I'm not convinced that it should be a factor, but I'm not opposed. I think that there are more important criteria. Personally, I prefer guidelines of rules, as guidelines cover more situations with fewer rules.