The next day, as you travel the mist starts to thicken, visibility is hampered even worse. Most of you notice a peculiar smell in the air. Cagedaar is the first to identify it… Gobbers Fog!!! Everyone watch for an ambush. They’ll here somewhere. Look for movement.

As the caravan works to pass the area a loud pop and the wail of a pained horse is heard from the front. Cag and Alacyr turn around to see that several spears gored the lead horse from below.

In Gobberish:
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NOW!!!


Suddenly a series of darts come flying.

OOC:
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Mud causes half movement.
20% Concealment outside of 10ft
50% Full Concealment outside of 20ft

Type poison (injury); Save Fortitude DC 13
Frequency 1/minute for 2 minutes
Initial Effect unconsciousness for 1 minute;
Secondary Effect unconsciousness for 2d4 hours
Cure 1 save
If hit from darts multiple times, add +2 to DC for each additional hit.


Gobbers Init: (1d20+6)[11]


Battle Map:
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* post roll count doesn't match database