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Thread: Random Adventures IC (D&D 3.5)

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    Troll in the Playground
     
    MonkGuy

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    Default Re: Random Adventures IC (D&D 3.5)

    Gordid's Room:
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    The drink is warming and very satisfying, but years of pounding stern dwarven drink have given you a special resistance to alcohol's effects. Still, as you lick the last few drops of the savory drink from your beard, you can't help but acknowledge the brew's quality.


    Near Terlew's Room:
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    The skeleton begins to shake and rattle just as you make it to the stairs. Then the telltale smoke begins to gather at it's feet. Then, as quickly as it appears, it collapses in a cascade of bones that shatter into dust as soon as they hit the ground. All that remain of it is the image of screaming faces crying silently amongst the tendrils of smoke that scatter when Charlie drops to the ground with a solid whump! sound. He begins to stir and look up at you. He blinks his eyes amidst the dust. "What?" he gasps.


    At the Dragon's Lair:
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    Loopy sighs and begins to follow the taller woman's lead to the door until Fimble comes stumbling back towards her as if pushed. She looks to Fimble, then to Felix, then to her leader, who just sighs heavily and turns to Felix with a scowl. Then, never taking her eyes off of Felix, she gives Loopy some final instructions. "Be back at Matilda's in no more than one hour. If you oversleep again, then so help me, I'll leave you behind this time." Then, with indignant strides, she stomps off for the door.

    When the waitress shows up to receive Felix's new order she looks over to Gwen who seems pretty far gone and nods her agreement to his request. Then, after hearing his final question, she straightens up a bit. "Sir... I'll have you know that even though I may work in a tavern, I am still a lady." She stomps off to fill your order, muttering something about adventurers thinking they're gods' gift to women.

    The night carries on. Fimble and Loopy enjoy a few dances, then settle in for drinks and awkward conversation. Gwen accidently scores a few copper pieces for her "performance" on the table, and Felix enjoys the night with many drunken revelers who view him as the group's leader (and therefore want to get in good with a man of importance). As the night draws to a wane, Loopy suddenly notices the time and excuses herself. A little flustered from the wine she has lost some of her grace, so Fimble escorts her back to Matilda's Bed and Breakfast.

    Spoiler
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    Fimble: You gain +2 Knowledge: Geography to remembering the layout of Neverwinter

    Gwen: You gain (1d10)[8] copper and a small handful of admirers.

    Felix: You gain +2 to Diplomacy in Neverwinter.


    Dragging a very dizzy Paladin of Freedom with you, you slowly manage to make it back to the Inn.
    Last edited by inexorabletruth; 2012-06-30 at 08:03 AM.
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