Originally Posted by
Karoht
Challenge Mode-Damage Taken
This mode measures how much damage everyone in the group takes. It is not affected by any mitigating stats, such as armor on tanks, cooldowns, priest bubbles, etc. If a hit lands on anyone, it measures the full unmitigated amount of damage.
This mode would highly emphasize the use of CC, Stuns, Interrupts, Slowing/Kiting, watching your feet. It would be an amazing test of how well someone can play their class and still avoid all the avoidable damage.
It would probably best be implimented on Scenarios rather than Dungeons.
If implimented on the Raid level, I would suggest that the raid is no harder than normal mode, maybe even LFR difficulty, but still track the damage.
It would also favor shorter dungeons or maybe even single boss encounters.
Example:
Challenge-Gold Rank-10 million damage
4 Trash Pulls, a mini boss or two, a trap gauntlet (think Frogger in Naxx, Flamethrowers in ZG) with easy trash, and 1 boss later, if the total damage taken by all players in the raid was below 10 million, huzzah, challenge complete.