Exceeeept...
I had all those. Seriously. I had a sniper rifle, specifically the widow, in ME2. I also had cryo, incendiary and warp rounds. I as the option to use the claymore (which I didn't, it sucked) and could have gotten assault rifles if memory serves.
So what was I missing out on, exactly?
You get to 3, and if I want bullet time I'll pack a concentration mod, and use a charge fr the weapon damage boost. Sure, I'm not gunning things down in five seconds (it takes almost seven!) but I can also lift enemies, detonate an area forever (sorry, grenades) deshield guardians, tactically control the field, and lay down area blocks for damage and herding.
And you're stuck with guns. Oh, and a really cool heavy melee. Concussive burst is almost as useful as my powers, you might have proximity mine, and that's it. Adrenaline rush I pretty cool; it's like hunter mode + tech armor without the cooldown or health loss. But it's a terrible class defining ability.
That's what I did. Pretty fun, all told. Especially as I picked Vanguard specifically go it's Gish-style antics.
I think you are prematurely discounting proximity mine, which is actually a fantastic power. Enough that they had to nerf it. Oncussice blast is also pretty useful with the ammo carrier. Suddenly I was causing more detonations than the biotics were.
Yeah, ammo being an item is kinda crapBatarian and Vorcha are really the best soldiers in multiplayer because they have things to do besides just guns. The lack of powers, moving of ammo types to an equipment anyone can use and bullet time not being bullet time guts the human soldiers in multiplayer sadly.
It's discounted because it's not as useful as originally thought. It uses yor ammo reserves. So it's either a gimmick, or you camp the ammo dump for infinite daka. Which is neat! But not quite as good as using, say, concussive shot spam.The one thing Rush has going for it in multiplayer is something most people don't notice/care to use, it refills your current clip when activated. Firing a full clip from a revenant then hitting AR and firing a more accurate/higher damaging clip from the gun with no reload time is pretty effective. Still not good enough to justify playing the class in multiplayer though IMHO as the Turian Markman ability is better for it and the number of long reload time guns that are decent is pretty small (revenant, the grenade rifles that aren't that good due to lag, and one or two sniper rifles is about it).
I love the human adept. I actually ha a good ten page argument involving shockwave and it's usability. Which skyrocketed now that rank five isn't always "give me a useful range" like it used to be.
oh right.
I took the GPS out for a spin and it sucked. It ad absolutely no homing compared I what it used to, and would frequently miss highlighted target. And no, I wasn't using the smart choke. It just didn't want to work, and I was the host so that out.
Is it just me? I had to stop using it in favor of the GPSMG (geth engineer spec'd for medic duty).