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Thread: Request a Homebrew: Thread 2!

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    Bugbear in the Playground
     
    dspeyer's Avatar

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    Mar 2008

    Default Re: Request a Homebrew: Thread 2!

    H785

    Prerequisites:
    • able to cast 2nd level sorcerer spells
    • BAB 5
    • Draconic Heritage feat


    {table=head]Level|BAB|Fort Save|Ref Save|Will Save|special|recharge|range|dmg|spellcasting
    1st|1|2|2|2|breath weapon, natural weapons|5m|20/10|2d6|
    2nd|2|3|3|3|draconic feat, low light vision|5m|30/15|2d6|+1 level of sorcerer
    3rd|3|3|3|3|natural armor +1, save bonus +2, energy resistance +5|5m|30/15|4d6|+1 level of sorcerer
    4th|4|4|4|4|str +2, con +2, arcane strike|1m|30/15|4d6|
    5th|5|4|4|4|draconic feat, darkvision 60|1m|40/20|4d6|+1 level of sorcerer
    6th|6|5|5|5|natural armor +1, save bonus +2, energy resistance +5|1m|40/20|6d6|+1 level of sorcerer
    7th|7|5|5|5|str +2, int +2, wings|1d10 rounds|40/20|6d6|
    8th|8|6|6|6|draconic feat, wyrmling's abilities|1d10 rounds|60/30|6d6|+1 level of sorcerer
    9th|9|6|6|6|natural armor +2, immunities|1d10 rounds|60/30|8d6|+1 level of sorcerer
    10th|10|7|7|7|str +4, cha +2, draconic emergence|1d4 rounds|60/30|8d6|[/table]
    Hit Die: d12
    Skills: 6+int
    Class Skills: Bluff, Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Listen, Search, Sense Motive, Spot, Spellcraft and the skill granted by the draconic heritage feat.

    breath weapon(su): You gain a breath weapon of the same shape and damage type as your ancestral dragon. The range, damage and recharge time of the breath weapon are given in the table. The range is written as line/cone, use whichever you have. The save DC is 10 + 1/2 your hit dice + your con modifier.

    natural weapons(su): You gain the claws and bite of a dragon of your size. If your size changes, recalculate the damage appropriately.

    draconic feat(su): Gain a bonus draconic feat for which you meet the prerequisites.

    save bonus(su): This applies to saves against sleep and paralysis.

    arcane strike(su): When making a melee attack, you can sacrifice a spell slot to gain of level x to gain +x to attack and +xd4 to damage.

    wings(su): You grow retractable wings, which grant you a flight speed twice your base speed and average maneuverability.

    wyrmling's abilities(su): You gain the special abilities of a wyrmling of your ancestral type, excluding those involving energy. For example, if your ancestor was bronze, you gain Water Breathing and Speak with Animals at will.

    immunities(su): You become immune to sleep, paralysis and any energy to which your ancestral dragon was immune.

    draconic emergence(su): Once a day, you may sacrifice two spell slots of your highest level to take on the form of a dragon for one minute. The type is that of your ancestor and the age category is the level of the slots (9th level slots produce a Very Old dragon). You keep your own hit points, skills, feats and spells, but for everything else replace them with the dragon's abilities.

    Note: all numeric bonuses are cumulative. For example, by 9th level your natural armor has increased by +4.
    Last edited by dspeyer; 2012-07-07 at 01:08 PM.