Yes, but with a relatively low "to hit" bonus, the hobos weren't hitting reliably anyway, so it was frequently only needed once or twice a round.
Did I mistype? They were fighting hobgoblins, not kobolds. Sorry if I had a typo there.Originally Posted by Oracle Hunter
And the hobbos weren't darting around because, like I said, the fighter very carefully picked his spot so that there was only one possible avenue of attack (they'd spiked the back entrance) and that the hobos had no real choice but to engage in combat or, effectively, be sealed up in their caves forever.
The kobolds got bought off (again, the fighter's idea and execution, even with a low charisma, he combined the bribe with a very effective threat of bodily harm if the kobolds didn't see their way clear to running away to greener pastures).
The Goblins were actually brought in as allies. Again, fighter's execution here. He actually brought back a delegation to the keep (you guys did put the keep in your module, right?) and negotiated a truce and even trade agreements with the goblins provided they helped clear out the more aggressive hoobgoblins, orcs, and bugbears.
Again, good play that relied on more than what was explicitely called out on the character sheet.