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Thread: Kennan's Clankers (4e) IC

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    Dr.Gunsforhands's Avatar

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    Jul 2008

    Default Re: Kennan's Clankers (4e) IC

    Guard looks the suspect up and down trying to size him up. The killer comes off as a grinning, plainly psychopathic idiot, but when someone does something this dire and over-the-top, it has to be for a reason. And when a whole group agrees to go along with the unthinkable at once, it's going to be one heck of a reason indeed.

    He decides to start speculating out loud right in front of the jerk and watch for some telltale scoff or smirk or wince. If he plays his cards right, he might even get enough of a rise out of him to get some blurted-out exposition...

    [(1d20+10)[25] for insight]

    "Well, you heard the man, Archive. He's not about to rat out all of his shady friends. Well, the ones that stayed behind and sent his group to die, anyway."

    "I think we can rule out the hate crime angle, though. The victims were mostly human, and he'd feel a lot more guilty if he cared about them."


    He keeps going on like this for a little while, naming various likely types of terrorist villainy in ways that could be interpreted as vaguely insulting to anyone who would involve themselves with such things.

    He bounces a few of ideas off of the relatively knowledgeable archive in the process. "Do you think this area might be of interest to any death cults, or something like that?" "What kind of historical sites might someone be looking to scare people away from?"
    Last edited by Dr.Gunsforhands; 2012-07-18 at 10:39 PM.
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