Quote Originally Posted by Wyntonian View Post
Hm... should I maybe do a unit on architecture?
Whenever I think about content, I always try to imagine what I'm going to add to a campaign setting book. With that in mind, I think that weaving the architecture into a few sentences could be really helpful. In general, though, I think that's the sort of thing that would be better left to a campaign. Nothing livens up a game like architecture and the smells of a location.