Originally Posted by
Roland St. Jude
If someone can, more power to them. That seems like an incredibly difficult undertaking. I'd suggest that you take whatever anyone tells you in response with a grain of salt. Experiences differ greatly depending on when you played each version, who you played it with, what version you started with or played the most, and so on. I recall a startling conversation I had in the early 80s with some gamers from the next town over, and it quickly became clear that the AD&D they played was very different from the one we played. How much more varied are the experiences are the experiences of people picking up the old versions 20+ years later or gamers who've been playing older editions for just as long now looking at 3e and 4e?
In my experience, older versions tend to have simpler and quicker chargen, fewer choices in chargen, higher lethality, greater emphasis on player skill to defeat challenges, less concern with level-by-level balance between PCs, less reliance on magical items (though games vary widely between the Monty Haul and the mundane), and a general default position that your characters could try to do anything and the DM would adjudicate accordingly. [/url]