Originally Posted by
Conor77
I agree with this analysis. Armor on a monk-like character doesn't feel quite right in the first place, and I think it needs to be taken away. However, may I suggest doing the same thing as was done with the fists, by making the Brawler's skin enchantable? In fact, as a balance for the enchantable fists, I would suggest making a Brawler's body being the enchantable item, meaning that you can have either armor or weapon enhancements on it, but both will cost you the amount of them combined. Such as, +1 Flaming attacks, +1 Lightly Fortified defense, costs you the equivalent of a +4 enchantment to have all of them. This means that a brawler will probably have to choose between stronger strikes or greater defense. Also, reducing unarmed strike dice is probably a good idea.