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Thread: Gnorman's Complete E6 Compendium

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    Default Re: Gnorman's Complete E6 Compendium

    Quote Originally Posted by Conor77 View Post
    I agree with this analysis. Armor on a monk-like character doesn't feel quite right in the first place, and I think it needs to be taken away. However, may I suggest doing the same thing as was done with the fists, by making the Brawler's skin enchantable? In fact, as a balance for the enchantable fists, I would suggest making a Brawler's body being the enchantable item, meaning that you can have either armor or weapon enhancements on it, but both will cost you the amount of them combined. Such as, +1 Flaming attacks, +1 Lightly Fortified defense, costs you the equivalent of a +4 enchantment to have all of them. This means that a brawler will probably have to choose between stronger strikes or greater defense. Also, reducing unarmed strike dice is probably a good idea.
    The problem with this is that weapon enchantments cost more than armor enchantments. So does it cost as much as a +4 magic suit of armor, or a +4 magic weapon?
    Last edited by Nihilarian; 2012-08-08 at 09:52 PM.