Originally Posted by
Draz74
So in the current draft, there are actually basically three things you need to choose to determine your character's combat build: class, sub-class, and specialty. In some ways, I actually think this has the potential to make for an elegant game, if it's done right. For example, if a Fighter with the right Fighting Style and Specialty can make an excellent Warlord, Swashbuckler, etc., without a need for separate classes for those archetypes. On the other hand, the three-wide design space kind of shoots WotC's stated goal of super-duper-simple character creation for newbies in the foot.