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2012-08-14, 02:05 PM (ISO 8601)
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#1395
Re: D&D 5th Edition: the fifth edition of the discussion thread
this is an example of play over 4 turns between different refresh times.
refresh at start of turn
Fighter Turn 1 :
-points refresh
-do i deal more damage or save it? save it for this turn & attacks.
Monster Turn 1 :
-swings at fighter, misses
-fighter wastes his saved up point
Fighter Turn 2 :
-points refresh
-do i deal more damage or save it? use it this turn & attacks.
Monster Turn 2 :
-swings at fighter, misses
-fighter's point not wasted
Fighter Turn 3 :
-points refresh
-do i deal more damage or save it? use it this turn & attacks.
Monster Turn 3 :
-swings at fighter, hits
-fighter can't use his point
Fighter Turn 4 :
-points refresh
-do i deal more damage or save it? saves it this turn & attacks.
Monster Turn 4 :
-swings at fighter, hits
-fighter uses his point to negate some damage
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refresh at end of turn:
Fighter Turn 1 :
-guess i should deal more damage. uses it this turn & attacks.
-points refresh
Monster Turn 1 :
-swings at fighter, misses
-fighter doesn't have to use saved up point
Fighter Turn 2 :
-guess i should deal more damage. uses it this turn & attacks.
-points refresh
Monster Turn 2 :
-swings at fighter, misses
-fighter doesn't have to use saved up point
Fighter Turn 3 :
-guess i should deal more damage. uses it this turn & attacks.
-points refresh
Monster Turn 3 :
-swings at fighter, hits
-fighter uses his point to negate some damage
Fighter turn 4
-guess i don't have a point to use, normal attack.
-points refresh
Monster Turn 4 :
-swings at fighter, hits
-fighter decided to not use his point to negate some damage, keeping it for next turn
it's a small difference when read, but IMO makes a rather large difference in play.
Last edited by oxybe; 2012-08-14 at 02:09 PM.