Quote Originally Posted by TheOOB View Post
For my 2cp, I think having Thieve's Cant as a class feature is silly, it should be a language, learnable like any other. A fighter could be a thief, part of the guild, and a rogue could be an honorable scout for the royal military. Maybe the rogue could instead get a bonus language, and mention they normally learn code languages.
I keep seeing a lot of archetypes thrown out that "don't make sense" with Thieves' Cant, but at least so far all of them either a) aren't really a big enough concept to be a "class" (IE: Trapsmith is a crafting skill) or b) would fit much better into a different class (IE: How is a scout anything but a Ranger, or maybe a Fighter?) or c) aren't exactly far fetched to have Thieves' Cant anyways. (IE: Bounty hunter. How do you find criminals the law can't find? By talking to other criminals)