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Thread: [PF] The Gunslinger's Handbook

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    Default Re: [PF] The Gunslinger's Handbook

    Quote Originally Posted by EBZeros View Post
    Thanks for the advice! I tend to build a character based on flavor-driven choices that are mechanically sound, the former before the latter, so more accuracy and damage vs. more shots makes sense. Do you think I should eschew Rapid Shot altogether, in favor of Signature Deed (probably for Focused Aim)?
    Yeah, I would probably get rid of Rapid Shot, bumping Precise Shot and Deadly Aim to an earlier slot. Also take Improved Critical as early as possible - not for the damage, but because it gives you a lot more Grit to play around with, and using Grit is fun. So your build would look like

    Spoiler
    Show
    L1 - Rapid Reload (Pistol)
    L3 - Point-Blank Shot
    G4 - Precise Shot
    L5 - Deadly Aim
    L7 - Dodge
    G8 - Improved Critical
    L9 - Mobility
    L11 - Signature Deed
    G12 - Deft Shootist Deed
    L13 - Snap Shot
    L15 - Improved Snap Shot
    G16 - Combat Reflexes


    I see that as the core of your build, the rest of the feats don't really matter.
    Last edited by Wonton; 2012-08-20 at 12:12 AM.
    Rules that supersede Rule 0:

    Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.

    Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.