Thank you! very kind of you to do a re-peach!
Agreed. Its very hard to balance. Not allowing items, which includes: spell books, spell components or holy symbols was one way of cutting down on the range of spell casting uber classes that would be effective. A savvy conduit would likely have a holy symbol in store, to get around this however, but a lack of spell books and components are still a lot harder to work around.
Also no two doubles can share the same class so you could only have 1 sorcerer, 1 druid, etc...
Still, I would concede that even with the above spell casters remain the most potent choice as your double. The fact they are the most potent classes anyway does not help of course.
I have toyed with the idea of putting a cap on the spells and spell like abilities which a double can manifest in "our" dimension of say... 5th level spells/spell like abilities. This would also extend on to psionics as well of course. Do you think something like that would be a good idea?
To be honest, i wanted to avoid the conduit being able to use doubles to circumvent the need to use her own skills, hence the extremely short time which doubles are involved. So yes skill monkeys are at a disadvantage for that reason, which i believe to be a good thing as far as skills are concerned. I should probably write up something to emphasize/expand upon this however.
As for non-casters, to be honest its what i would like to try to use my doubles for, not because its the most powerful option but because its the most awesome especially when you get 5 world step and can make an uber melee attack in multiple different forms.
That being said however, i dont want doubles to act as damage sponges. That would obviously make stopping the conduit very tough.
Any idea you have are most welcome though!
Not a bad idea at all!
Yer this is one of my favorite aspects of the class as well. It also help the conduit avoid being entirely passive.
This was my though also.
Agreed, though to be honest a large part of this class is supposed to be embracing the vast differences between your doubles, sure you can be boring and make a mega build where everyone of your doubles works in perfect harmony... but where is the fun in that?!
who would not want to 5 world step where your doubles attack with a great bow, kung fu, a goliath great hammer, a whip dagger and a psi blade? it would be like having the entire cast of soul blade at your disposal.
Yer this one was purely for the lols to be honest.
Also not having to put yourself in the line of fire is a good boon at its first step. Still, it obviously gets way more powerful once you get to 15th level and beyond.
Agreed, its not really supposed to be a mega powerful thing but it will possibly help you get your doubles into some situations a bit more easily.
An all magic mega blow out is a concern as is meta magic (which i may disallow or limit).
Again I would hope that a dm or a preferably the player themselves would see the actual intention of the class and not use it as a way of simply loading up on a bazillion casters and instead have fun bashing some heads in a many different ways. However, you cant count on such things sadly so there is more tinkering to be done i fancy.
Thank you so much for going over all this!
I think the most important thing is trying to balance out the doubles you can make, which is probably best done by limiting the abilities of casters once they enter our dimension... which would make sense thematically i think. Do you think a spell level and spell like ability cap of 5th level is a good idea?
If you have any other thoughts let me know as well! :)