I actually struggled for the name, at first I considered anointed knight, but a knight without full bab? And since this class is slightly compensated by medium bab I switched the name.
I promise to work a bit more on adaptation
Surprisingly they lost sense motive in this last iteration as it fitted truthseeker pretty well.
I still lack a good capstone ability at the moment I am contemplating having you build your own hero. And giving you a bonus if you choose to channel said hero (that hero would be yourself)
Yep, forgot to change that from when I started to work on it.
It now has an associated save too which makes the class more customizable, though you always get will save. And even if reflex is normally inferior to fortitude it fits a different archetype.
You can choose listen, search and spot (if you want) and I am probably going to make it a one time choice, I feel that if I allow people to change it whenever they use ancestral tactics it might be too OTT.
As a side note I also reduced (halved) the guidance points at high levels.
They are going to get flavor text, some might disappear (probably anointed intervention and anointed hero) since they might be a bit over powered and there are certainly enough abilities.
Just clarified that it was once a day and increased the time required, to make it clearly an out of combat thing.
Burning some incense while you start channeling the heroes?
I try to convince myself that the limits on the class skill list and the fact that the anointed heritors are probably going to need knowledge (history) and whatever hero they are channeling lessens the actual skills available but it is of course strong (I am considering adding a clause to limit this to the class skills gained from your levels in anointed heritors specifically)
I might try to tone it down a little once I feel that the class is finished, I have to say though that I don't fear having a hight tier 3 and later nerf it a little once we get some playtesting done with it.
Really glad that you like the point it kicks in I moved it along the class.
Yep, the fluff on that sucks, I have to improve it.
I need to work on a cool capstone not been inspired lately
Yep that helped to build the abilities.
I didn't really know what weapon to give the laughing fool I almost picked the cutlass from stormwrack for a more pirate feeling arrh.
Skill checks are OP but it is a small memento to the broken bardblade.
Glad you like, I am quite fond of this one it is in fact one anointed heritor that became a hero so it will tie to the capstone (once it gets one).
It is a scout role though I just realized that it lacks fluff
Yep that's the barbarian.
The paladin is a really embedded archetype at least on stories so it seemed necessary to have it filled.
As a sidenote the six other anointed heroes that I want to build are:
-A "dragon" breathing fire, having scaly hide, and something related with gold/greed/hoards
-A "mage" archetype a savy hero opposed slightly to the power of Godspeaker probably using some low level spell like or psi like abilities.
-A "crafter" while probably have some abilities that replicate crafting or create stuff.
-A "tankie" character the hit me kind of guy. A mix of knight and crusaders typical abilities.
-A "poisoner" there is not a love for poisons in D&D and having an ancestral hero capable of pulling it off might fit a niche.
-A "flier" no hero seems to give good mobility (other than mounted) and it can be a good role to fit.
This will up the heroes to 18, that way the anointed heritor is not taking 9 of their available heroes and this combined with the several number of anointments will probably give a lot of options to the prospective anointed heritor.
I wouldn't be able of doing these without everyone's help, PEACHes and other homebrews have been really helpful.
PS. Who want's to see a multiclass feat between this and the Champion?