Quote Originally Posted by Zeful View Post
It is when before it was possible to make a Sorcerer that did not possess any BS magical heritage and was a Sorcerer literally "just because". The set of assumptions that are inherent to these kind of classes (all of them because everyone's been doing this since as long as I've been in D&D) pretty much makes any other origin pretty much non-viable. Hell it makes generally divergent settings impossible with the class and one of those things that you have to spend time to address with the setting rather than just having plug and play classes like almost every other edition of D&D. Bloodline classes dictate quite a bit of setting fluff that while you can change is just another thing that you have to document that can push players away from the setting and the game it's in.

And more importantly it is just aping Pathfinder and every homebrewer that has ever decided to "fix" the Sorcerer, they couldn't have figured something that was, while not unique, somewhat creative? They have to go down one of the most well-worn and cliche paths for the sorcerer that exists? Really?
I disagree and find the bloodline concept a nice idea. Pathfinder was smart to offer many different kinds each with their own class features. Sorcerer started out as bland in 3.0 beginnings as just another way to do arcane magic. As the game developed Heritage feats were offered to offer crunch flavor. It wasn't much, only dragon and fey (which was catered for warlocks anyway), but it was something. 5E is a chance to start fresh, and giving Sorcerers crunch flavor from the beginning is fine design choice. Dragon is stereotypical but not bad wrong idea. It would be a bad idea if the final product is only dragon, so hopefully 5E will offer enough backgrounds for different magic ties. The basics will suffice for the 5E PHB - dragon, arcane, fey, celestial, devilish, demonic, and possibly genie. Obligatory splat books would offer more.